Update log
Full Idle Cultivation update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings fellow cultivators. Here is another update with fixes and changes.
Extracted changes
- Fixes
- Events
- Gameplay
- Balance
Most of these changes are from updates this week, with some changes in todays patch.
Today
Fixed bug where sometimes disciples could be stuck in attempting breakthrough
Fixed xp reward for Craft missions
Fixed required skill for som job missions
You can now see exact percentage for disciples current progress in their cultivation stage
Fixed several problems with crafting
Fixed problems with pills in Training pavilion
This Week
Added array information on array strength and levels, give feedback if you want more information.
Array Effect now shows your uncapped potential in (value) next to your array power.
Crafting Orders now show active progression
Added suggested cultivation to missions
Added research type info under perk name
Tweaked some values with quest success chance, might not be very noticeable.
Fixed a bug where crafting quests didn't randomize the consumable.
Elder filter for disciple picker
Fixed faulty logic with filtering employed in elder selector
Crafting orders list should now stop reselecting stuff, allowing you to remove some
Fixed problem with yin and yang weapons being converted to spirit weapons upon crafting. There was an old stop I had forgotten to remove after I changed my mind on craftable elements
Source
