Idle Cultivation
Steam News 24 February 20262mo ago

Various Fixes

Greetings fellow cultivators. Here is some info one the various patches from last few days. I dont always post a patch notes for every small fix, but i do in the Discord if you are interested. Regarding next update for…

Update log

Full Idle Cultivation update

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Repeated intro

Greetings fellow cultivators. Here is some info one the various patches from last few days. I dont always post a patch notes for every small fix, but i do in the Discord if you are interested.

Extracted changes

8 fixes2 additions1 change0 removals
  • Fixes
  • Gameplay
  • Balance
  • Events
fixedSome changes from last few DaysFixed calculation error with afk passive qi gain, should be correct now
fixedSome changes from last few DaysFixed bug where a disciple could be assigned to several roles at once
fixedSome changes from last few DaysFixed some Broken buffs
fixedSome changes from last few DaysFixed Heartsoul qin not counted as qin
addedSome changes from last few DaysAdded Cultivation and Gender filter to disciple picker for elder roles
fixedSome changes from last few DaysFixed the sorting problems with employed and potential

Regarding next update for Sect, i decided to swap Dao Companion and Sect Trade. Sect Trading being the next coming update. The reason is i heard feedback on the difficulty with some materials, thus i think trading and handling resources is a system that is in greater need. Additionally i had some very interesting and cool ideas for the Trading update. Dao Companion im still blank, so i would love to hear what you want to see and want it to include.

Some changes from last few Days

  • Fixed calculation error with afk passive qi gain, should be correct now

  • Fixed bug where a disciple could be assigned to several roles at once

  • Fixed some Broken buffs

  • Fixed Heartsoul qin not counted as qin

  • Next quest timer should now save properly

  • Added Cultivation and Gender filter to disciple picker for elder roles

  • Fixed the sorting problems with employed and potential

  • Physical elemental location should now save properly. I changed slightly how they are saved in memory, they might swap grades once on this new patch, but I believe it shouldn't.

  • Fixed problem where you were unable to craft earthly pills and armor, should now work.

  • Adjusted quest rewards a bit, now every quest has chance to give some seeds

  • Fixed the craft quest reward, should now return the full cost

  • Fixed the elder structure being buggy

Source

Steam News / 24 February 2026

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