Full notes
Full Idiots' Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there Idiots!
What changed
- Gameplay
- Compatibility
- Store
- Fixes
- Maps
- Balance
Idiots' Fantasy changes
This is the moment we all were waiting for the addition of Online Multiplayer. It took me quite a while due to game jams collaborating with my immune system to delay me but fret not as the online multiplayer is here! Outside of online multiplayer there is also Local Multiplayer and an absolute ton of changes, as you can see the game's weight has now reached 1GB.
Change List:
Online Multiplayer
Local Multiplayer
Reworked Menu
Reworked Tutorial
New Input System
Controller Support
Increased the weight of Tombstones from 10 to 25
Animated water waves
Animated grass
Drop Shadows
Footsteps
Lowered volume of mele attacks by 50%
Fixed Marks Shop
Varying Lights
Lowered exp Size and it's amount by 50%
Orc's Bow Attack charge is now -100
Grunt's Attack Charge is now 50
New Loading Effects
Keys Description in MiniMenu
Player Nickname Representation
Turned of the Mele Charge Attack Visualisation.
Fixed Grunts Animation
Added a trail to the character Hand
Added God Rays
Fixed the repeatition of maps
Reworked The Bomb Movement
Fixed the attack Charge
Increased the size of credits
Added options (Nothing there yet :) )
Finished the Post damage particles
Turned back on all the damage particles
partially Fixed the death animation
Increased Grunts movement speed by 25%
Fixed Most Of The Road System
Added Idle animation to Mark
I imagine there is at the very least 20 more things I had left out, it's unavoidable when describing the changes in 70 versions of a game.
Have a prosperous day! Leon
Source
Changelog.gg summarizes and formats this update. How we read updates.
