Full notes
Full I Had a Plan! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
Alright, here we are, ready for launch in about 24 hours. Thank you so much to everyone who has been testing and covering my game, means the world to me! This patch aims to further clarify the Obedience mechanic and fix some miscellaneous bugs.
Bug fixes: - Fixed an issue where with frame-perfect timing you could interrupt the first tutorial with the second, leading to an amalgamation of the GM talking to you. Sorry for the nightmares.
Improvements: - When walking up to an Ally who is ready for your Commands (or suggestions really), you now see in the center of the screen the percentage chance they will accept that Command. - Slightly increased the rate at which Allies gain Obedience, and increased the bonus for having 10 Discipline.
Have fun everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
