Full notes
Full I Had a Plan! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- UI and audio
This is another small patch to smooth out some bugs and polish the game a bit more.
Bug fixes: - Fixed an issue where the screen could remain black if it was trying to fade-to-black during a Tutorial. - Fixed an issue where a Tutorial windows was partially obscured by a menu. - Added a failsafe so that if a Character dies while they're being moved, the hand should also disappear after a few seconds.
Improvements: - The ghostly 'lifting hand' effect when looking at an Enemy or Ally now no longer remains when they're lowered to the ground. - Tweaked the logic for showing the Ally and Enemy displays so it should now trigger a bit sooner/easier.
Balance: - Removed one of the lower Level Enemies from the final fight in the Dragon Cliffs Dungeon. - Slightly lowered the base Damage of the 'Fire the Cannons!' from 5.5 to 5. - Lowered General Zzam's base initiative from 9 to 6, so your Allies might actually have a chance to act before being blown up. Maybe. - Lowered the Health of both Training Dummies in the first Tutorial fight to speed it up a bit. - Significantly increased the rarity of the Weapons offered in the Tutorial, so you get a better idea of what's to come.
Draconic Mistake: - Fixed a typo in the Realm Description for the Dragon Cliffs (thanks Foo Who!).
Source
Changelog.gg summarizes and formats this update. How we read updates.
