Full notes
Full I Had a Plan! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
This patch introduces a new mechanic: Redemption. Whenever one of your PC Allies becomes injured and is cured to half health at a campfire, they now get a strong buff called Redemption the next Combat, greatly increasing their Armor and Magic Resist for a bit. This way, you won't just get them back up to get knocked down again!
Besides this, there's also a few bug fixes: - When you complete a tracked Objective, it now correctly hides the number indicating your distance to that Objective. - The Level Up Event in the Farm zone now only shows up if you actually have anyone to Level up. In some rare cases, this would malfunction, leading to freezes. - Fixed a rare unintentional interaction between a specific Run Charm and the Campfire, causing your injured Allies to heal for much less than they should.
Source
Changelog.gg summarizes and formats this update. How we read updates.
