Update log
Full I Am Sakuya FPS: Lunarian Invasion update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, Sigyaad here with yet another update to this game! This time, I've implemented a few requested features once again into the game!
Extracted changes
- Balance
- Gameplay
- UI and audio
- Maps
Health and Ammo pickups!
Depending on the type of enemy you defeat, they will drop either a healthkit, shotgun ammo. P-90 Ammo, Cirno plush ammo, or knife ammo! Additionally, there is now a full HP kit on every level in the normal difficulty!
Of course, on Hard and Lunatic difficulties, no HP pickups will drop.
Better Weapon Starts!
Now, you will not have every weapon available to you at the start of the game, you will have to progress towards the early levels to eventually unlock every weapon, similar to the previous I Am Sakuya game.
And finally, some bug fixes were implemented too
-Fixed a bug where dashing on a defeated enemy would stop your movement. -Fixed a bug where the P90 and Shotgun could stop working after dashing and holding the fire button at the same time.
And now after thinking it over many times in my head, I am proud to finally give a roadmap! A rundown on what the future updates to this game will be like! Keep in mind that there may be more updates in between to fix some bugs, address balancing, etc. And updates may take longer or shorter than listed.
ROADMAP:
The big bugfix update!
This is the next update, it will aim to basically squish most or all of the bugs lingering in the game, it will also add additional sound effects to the game, such as sound effects for jumping, pickups, and opening doors.
Estimated time: Approximately 1 week or less.
The Map Rework update!
This update will aim to completely transform all of the maps into something really beautiful, lighting. rays, reflections, post processing, new artwork, etc will all be done to ensure you can look at the maps and go "Wow, this looks good!". And don't worry, it won't fry your graphics card.
Estimated time: Approximately 2 weeks
This update is the one I'm most excited to work on! I do agree with the sentiment that the way the maps look are... not up to par. I take full responsibility to that and I will continue to work on the game for as long as necessary!
More enemy variety update!
Another update I'll be excited to work on. This update will add more enemy variety to the game (don't worry, I promise it'll be more than just different hair colors). I don't wanna spoil you all by going into specifics, but I do have some ideas that will really spice up the game!
Estimated time: Approximately 2 weeks
Better level intros and better level exits!
This update will transform the way levels start and end! Levels will have proper exits instead of just touching a room and text appearing to transport you to the next level. Stats will be dynamically displayed, immersive Touhou-style level intro will show on the start of the level and there will be new level exits with every indoor map (again, I don't want to go into specifics, but I think it will be really nice!).
Estimated time: Approximately 1 week
The quality of life update!
This update will aim to add several new bells and whistles, including quality of life update such as clothing physics, more responsive combat (if possible, I do like the current combat system hehe), key rebindings, fov slider, controller support and a level
Source
