I Am Sakuya FPS: Lunarian Invasion
Steam News 3 April 20261mo ago

Weapons and Physics overhaul update!

Hey everyone! Sigyaad here again! Sorry about the delay between this and the last update, a lot of IRL things happened (nothing bad though!) that took up some time, but now I'm finally settled down again and update shou…

Update log

Full I Am Sakuya FPS: Lunarian Invasion update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone! Sigyaad here again! Sorry about the delay between this and the last update, a lot of IRL things happened (nothing bad though!) that took up some time, but now I'm finally settled down again and update should hopefully come at a more consistent pace!

Extracted changes

1 fix4 additions3 changes1 removal
  • Gameplay
  • Balance
  • Maps
changedAll of the weapons have been reworked to include:
changedRecoil! Decals! Visual effects on impact! Better weapon bobbing! Walking & Idle animations! Here's an example of the shotgun and P90 being fired and moving aroumd compared to the old version, as you can see, they both feel a lot better!
addedNEW:
addedNEW:
addedt's been drastically improved with new, bug-free animations and essentially reworked from the ground up!
removedIt's no longer an instant death beam (gone but not forgotten) with a long reload that covers the entire screen (not gone and not forgotten, just moved).

Anyways, this update is the first half of the second major update of this game! It aims to make the shooting more satisfying by adding various effects to all of the weapons! There's also many other features that should help improve

All of the weapons have been reworked to include:

Recoil! Decals! Visual effects on impact! Better weapon bobbing! Walking & Idle animations! Here's an example of the shotgun and P90 being fired and moving aroumd compared to the old version, as you can see, they both feel a lot better!

OLD:

NEW:

OLD:

NEW:

The next thing I'd like to showcase is the Cirno doll I

t's been drastically improved with new, bug-free animations and essentially reworked from the ground up!

It's no longer an instant death beam (gone but not forgotten) with a long reload that covers the entire screen (not gone and not forgotten, just moved).

It's now a ICE beam that FREEZES enemies on contact! You can leave them frozen, or simply shatter them with your other weapons

You may also place your ice beam on the floor and watch your enemies slip to their demise!

Introducing: Physics!!

You may have notice before how the rabbits and bosses legs would clip into their skirts, well that's pretty much completly gone!

This update also includes the use of physics when it comes to the enemies hair, ears, clothes, etc! The ears will flop around! Their hair will rustle as they run! Their skirts now move with their legs!

Check it out in all of it's glory:

This update also features some general changes and bug fixes that improve the game, lemme go over them now:

General Changes: Drastically reduced the shotgun's weapon spread, making it a much better weapon at close and long distances Audio options such as sound and music volumes are now permanently saved between game sessions, so there's no need to re-adjust them after every session. There's new adorable artwork on Map 7! Replaced some artwork of the hi-tech screens There's some new audio tracks! Namely the menu theme is completly different now Drastically lowered the distance radius of bunnies voices, so you no longer hear them as much if you're far away from them Moved the rabbits bullet shot SFX to the soud audio setting instead of the voice audio setting Replaced the sfx of the candles in the hub world

Bug Fixes: Fixed a bug where Sakuya would slide off the maps despite standing still Fixed a bug where certain sounds, such as Sakuya's pain voice and the dash attack wasn't linked to the audio settings. Fixed a bug where the Shotgun would overlap its SFX and cause some unpleasant sounds Fixed a bug where first-time players would be unable to shoot in the hub world (Not a bad idea though)

What's next:

There will be a smaller update featuring more bug fixes and beneficial changes to the game such as optimzation across all of the levels, an FOV slider, the option to change the weapon viewmodels, additional rabbit voices (as in like,

Source

Steam News / 3 April 2026

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