Full notes
Full Hyperventila update
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What changed
- Performance
- Maps
This update comes with the new ships and singleplayer content on the dev_branch and performance upgrades as well as bug fixes on the main branch.
Build 0.1.6.8 Updates:
- Added C15 Shuttle "Rustique" mission reward ship
- Added NPCs Perfawny and Toofus
- Added mission "Rustique"
- Added ZL-70 Rangemaker NPC ship
Added PFR-1 "Space Bug" ship, NPC ship and derelict - Added Jackwickel's shack props - Added tech junk props - Added Jug Rats - Added Cellusti system sprites (Cespia) - Added Dagon system sprites (Plore, Lore, Sore) - Added Roofus system sprites (Drat, Torn) - Added Mokorn system sprites (Ivalon, Darkon, Sinisto) - Added Epoc system sprites (Jock) - Added moon world (Jock) - Added crystal npc - Added additional crystals (shards and pieces) - Updated moon description & target data (Jock) - Updated crystals with refraction shader - Updated derelict ships - Updated The Anomaly - Updated planet Myke - Updated C1 shuttle with new lighting - Updated window mouse capture - Updated editor sprites (cover walls & bouncing walls) - Updated GALCOM functions - Updated npc pathfinding - Updated player map - Updated saving and loading - Updated scanner highlights - Optimized final draw call
Fixes:
- Fixed cursor-related surface slowdown
- Fixed radar draw surface crash
- Fixed PJ-400 shadow size
Fixed issue where player reticule would still highlight cloaked npcs
Source
Changelog.gg summarizes and formats this update. How we read updates.
