Full notes
Full Hyperventila update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
This update includes the new PJ-400 ship on the dev branch and performance optimizations, additional game credits and fixes for the main branch of the game.
Build 0.1.6.7 Updates:
- Added PJ-400 ship
- Added Noor system planet sprites
(Telnoor, Wanoor, Garnoor) - Added Cellusti system planet sprites (Boryn, Karmach) - Added Messadon system planet sprites (Wanmae, Cendae) - Added Epoc system planet sprite (Khan) - Added Roofus system planet sprite (Loren) - Added toxicity status indicator & effect - Added radiation status indicator & effect - Added GALCOM signal sound effect - Added damage and fire effect when player EVA's near sun - Updated weapon movement animation - Updates to cargo missions - Updated planet cloud rotation (space) - Updated planetary selection - Updated game credits to include IndieGogo Supporters - Updated gas giant shading - Game engine updated to GM v2.3.2 Fixes: - Fixed issue where faction logos would not show up properly - Fixed issue with shipyard inventory drag-n-drop - Fixed Striker MK1 attachment points - Fixed weapons being able to fire through thin walls if player stands close to said wall - Surface optimisations
Source
Changelog.gg summarizes and formats this update. How we read updates.
