Hypertrain v1.0 released! Departing for Early Access on February 28th!
After almost one year of implementing community-fed feedback, fixing bugs and polishing with bleeding fingers, Hypertrain is now ready to exit Early Access! All the important systems are working (e.g.
Full notes
Full Hypertrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
7 fixes5 additions10 changes0 removals
Gameplay
Balance
UI and audio
Fixes
addedAfter almost one year of implementing community-fed feedback, fixing bugs and polishing with bleeding fingers, Hypertrain is now ready to exit Early Access ! All the important systems are working (e.g. multiplayer) and the pillar gameplay features have been added. Thanks to everyone who helped me achieve this! I develop this game in my spare time while having a full day job, which can be demanding energy-wise sometimes. But your enthousiasm (next to my own ːsteamhappyː) keeps me motivated! v1.0 will not be the end of the updates for sure. I've got much more stuff on my wish list. Stay tuned. Now follows the list of changes brought by v1.0:
changedMAJOR NEW FEATURESMarauder Boss The head of the Marauder clan hides in his tower of doom. You need to be pretty beefed up to have a chance of taking him out. If you manage though, you'll be rewarded with good(ies).
addedMAJOR NEW FEATURESNew World Settings You can now adjust the world size. The default size is 128x128km but you can now go up to 1024x1024 if you're masochistic. Victory length can now also be adjusted, from 50 to 100 wagons.
changedMINOR NEW FEATURESBuild Mode actions are now mapped onto the num pad keys.
addedMINOR NEW FEATURESYou can now bring up a command console by pressing F5. The following commands are currently available: hidehud to hide the game HUD and showhud to unhide it.
addedCHANGESAdded variety in traffic speed.
Victory length can now also be adjusted,50→100w↑Victory length can now also be adjusted, increased, buff
Hypertrain changes
addedAfter almost one year of implementing community-fed feedback, fixing bugs and polishing with bleeding fingers, Hypertrain is now ready to exit Early Access ! All the important systems are working (e.g. multiplayer) and the pillar gameplay features have been added. Thanks to everyone who helped me achieve this! I develop this game in my spare time while having a full day job, which can be demanding energy-wise sometimes. But your enthousiasm (next to my own ːsteamhappyː) keeps me motivated! v1.0 will not be the end of the updates for sure. I've got much more stuff on my wish list. Stay tuned. Now follows the list of changes brought by v1.0:
changedMarauder Boss The head of the Marauder clan hides in his tower of doom. You need to be pretty beefed up to have a chance of taking him out. If you manage though, you'll be rewarded with good(ies).
addedNew World Settings You can now adjust the world size. The default size is 128x128km but you can now go up to 1024x1024 if you're masochistic. Victory length can now also be adjusted, from 50 to 100 wagons.
changedBuild Mode actions are now mapped onto the num pad keys.
addedYou can now bring up a command console by pressing F5. The following commands are currently available: hidehud to hide the game HUD and showhud to unhide it.
After almost one year of implementing community-fed feedback, fixing bugs and polishing with bleeding fingers, Hypertrain is now ready to exit Early Access! All the important systems are working (e.g. multiplayer) and the pillar gameplay features have been added. Thanks to everyone who helped me achieve this! I develop this game in my spare time while having a full day job, which can be demanding energy-wise sometimes. But your enthousiasm (next to my own ːsteamhappyː) keeps me motivated! v1.0 will not be the end of the updates for sure. I've got much more stuff on my wish list. Stay tuned. Now follows the list of changes brought by v1.0:
MAJOR NEW FEATURES
Marauder Boss The head of the Marauder clan hides in his tower of doom. You need to be pretty beefed up to have a chance of taking him out. If you manage though, you'll be rewarded with good(ies).
New World Settings You can now adjust the world size. The default size is 128x128km but you can now go up to 1024x1024 if you're masochistic. Victory length can now also be adjusted, from 50 to 100 wagons.
MINOR NEW FEATURES
Build Mode actions are now mapped onto the num pad keys.
You can now bring up a command console by pressing F5. The following commands are currently available: hidehud to hide the game HUD and showhud to unhide it.
CHANGES
Added variety in traffic speed.
Improved train explosion effect.
Decreased the amount of loops in loopings.
Decreased the chance of roads with ceilings.
Increased the amount of coins dropped by killed commuter/marauder trains.
Speed bonus is now indicated by a percentage instead of a factor.
Commuters will now move more goods per trips.
Gold items can now contain cards as well (small chance).
Decreased the cost of the Luxury Passenger Wagon by 50%.
Increased the pay-out of VIP passenger missions by 100%.
Construction wagon build mode speed increase lowered from 100kmph to 50kmph.
FIXES
Fixed auto-aiming bug.
Hall of Fame did not show build technologies.
Fixed buildings and trees intersecting the road.
Fixed some road generation bugs.
Fixed coorp trains now showing up in purple when communicating.
Fixed an issue where a multiplier card was not applied for repair, assassination or construction missions.
nkm P.S. the official full release date is February 28th.