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Full Hypertrain update
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- Server
Hi guys, Here's an update on what I'm currently doing. Currently I'm slowly but steadily working on the multi-player mode of Hypertrain. As expected, this is a lot of (complex) work which also touches large parts of the single player code of the game. When I've got something working I will probably release it in a multi-player Steam branch first before merging it with the main branch. The multiplayer setup will be client-server, in which anyone can run a dedicated server and up to 64 (hopefully, also depending on the power of the server) players can join in. It will be both PvP and PvE. That's the goal at least. If in the meantime game breaking bugs emerge in the current version of the game then I'll definitely release patches. Bug fixing has the highest priority as always. @31/07: we just had the second multiplayer test and it went very well! I'll be on vacation for the rest of the month but in September I'm planning to release the multiplayer mode and continue with the rest of the gameplay features. See you soon! Cheers, nkm
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