HomeGamesUpdatesPricingMethodology
Steam News5 February 20224y ago

Hyperspace Dogfights Version 1.212 (End-Tech)

With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights.

Full notes

Full Hyperspace Dogfights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Gameplay
  • UI and audio
addedWith my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how far you progressed in the game.
fixedHyperspace Dogfights Version 1.212 (End-Tech) - 6 new passives added (mostly unlocked by reaching certain global completion percentage) - 3 new actives added - Missile Maker is now tier 3 (was 4) - Reduced all explosive displacers dmg vs shield (25%-->10%, affects self damage) - Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM - Stimpack now applies enrage immediately on use, eliminating situations when active auto-skip on jump would prevent the full effect - Boss Rush now disables endless mode - Blade Hull collision damage taken reduction now affects ground and prop collisions - Fixed Blade Hull never actually reducing collision damage taken from enemy collisions :o - Fixed flak effects using current player muz flash anim instead of the one used by their shot - Attempted to fix an unclear case of item IDs not getting written into gear_get.txt when taking chest content - Fixed some typos

Hyperspace Dogfights changes

addedWith my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how far you progressed in the game.
fixedHyperspace Dogfights Version 1.212 (End-Tech) - 6 new passives added (mostly unlocked by reaching certain global completion percentage) - 3 new actives added - Missile Maker is now tier 3 (was 4) - Reduced all explosive displacers dmg vs shield (25%-->10%, affects self damage) - Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM - Stimpack now applies enrage immediately on use, eliminating situations when active auto-skip on jump would prevent the full effect - Boss Rush now disables endless mode - Blade Hull collision damage taken reduction now affects ground and prop collisions - Fixed Blade Hull never actually reducing collision damage taken from enemy collisions :o - Fixed flak effects using current player muz flash anim instead of the one used by their shot - Attempted to fix an unclear case of item IDs not getting written into gear_get.txt when taking chest content - Fixed some typos

With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how far you progressed in the game.

Hyperspace Dogfights Version 1.212 (End-Tech) - 6 new passives added (mostly unlocked by reaching certain global completion percentage) - 3 new actives added - Missile Maker is now tier 3 (was 4) - Reduced all explosive displacers dmg vs shield (25%-->10%, affects self damage) - Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM - Stimpack now applies enrage immediately on use, eliminating situations when active auto-skip on jump would prevent the full effect - Boss Rush now disables endless mode - Blade Hull collision damage taken reduction now affects ground and prop collisions - Fixed Blade Hull never actually reducing collision damage taken from enemy collisions :o - Fixed flak effects using current player muz flash anim instead of the one used by their shot - Attempted to fix an unclear case of item IDs not getting written into gear_get.txt when taking chest content - Fixed some typos

Source

Steam News / 5 February 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.