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Steam News9 April 20224y ago

Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech)

1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter displ

Full notes

Full Hyperspace Dogfights update

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What changed

4 fixes0 additions0 changes0 removals
  • UI and audio
  • Fixes
fixed1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default [unintelligible] if it fails to load a chatter entry - Slightly optimized the way loot id is checked when picking up items - Lowered count requirements for death/games played unlocks - Space tether kinetic barrage wave count reduced (4-->3) - Space tether rocket phase now starts with higher fire rate but slows down over time - Space tether emp phasees: attack rate nerfed - Space tether segments are now valid homing targets (but are still immune to missile redirects) - Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?) - Fixed stray pixels on a shore rock sprite - Fixed a Mil-grade Cornucopia not unlocking correctly (?) - Fixed Shield Overcharger requiring 10 times more max shield to unlock than advertised - Fixed some item related unlocks requiring another item to be picked up in order to trigger - Fixed uranium armor self damage resetting coolness - Fixed missing description for Mirror Sphere active - Fixed a missing entry on wave advance chatter - Fixed boss rush not disabling endless mode correctly on specific run conditions - Fixed some typos
fixed1.215b (End-Tech) - Fixed a bad interaction between kill shot procs and night vision zone - Added a safeguard to counteract situations in which the space tether would not randomize an attack phase correctly - Space tether defense sliders are now immune to most status effects
fixed1.216 (End-Tech) - Drone Flock now adds a marker on your ship to make it stand out more from your flock - Lowered damage flock drones take from prop/ground collisions (12/s-->4/s) - Fixed player sometimes being able to take ground/ceiling collision damage during jumps - Fixed player position helper appearing too early when colliding with command system zone ceiling - Fixed some typos
fixed1.218 (End-Tech) - Fixed a Mil-grade Cornucopia not unlocking correctly, again (?) - Fixed player gaining more charge from damage than intended - Fixed some enemy wrecks still granting charge when damaged - Fixed boss rush mode still enabling endless under certain conditions (?) - Taking heart damage should no longer interfere with accumulating damage - Fixed some typos

Hyperspace Dogfights changes

fixed1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default [unintelligible] if it fails to load a chatter entry - Slightly optimized the way loot id is checked when picking up items - Lowered count requirements for death/games played unlocks - Space tether kinetic barrage wave count reduced (4-->3) - Space tether rocket phase now starts with higher fire rate but slows down over time - Space tether emp phasees: attack rate nerfed - Space tether segments are now valid homing targets (but are still immune to missile redirects) - Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?) - Fixed stray pixels on a shore rock sprite - Fixed a Mil-grade Cornucopia not unlocking correctly (?) - Fixed Shield Overcharger requiring 10 times more max shield to unlock than advertised - Fixed some item related unlocks requiring another item to be picked up in order to trigger - Fixed uranium armor self damage resetting coolness - Fixed missing description for Mirror Sphere active - Fixed a missing entry on wave advance chatter - Fixed boss rush not disabling endless mode correctly on specific run conditions - Fixed some typos
fixed1.215b (End-Tech) - Fixed a bad interaction between kill shot procs and night vision zone - Added a safeguard to counteract situations in which the space tether would not randomize an attack phase correctly - Space tether defense sliders are now immune to most status effects
fixed1.216 (End-Tech) - Drone Flock now adds a marker on your ship to make it stand out more from your flock - Lowered damage flock drones take from prop/ground collisions (12/s-->4/s) - Fixed player sometimes being able to take ground/ceiling collision damage during jumps - Fixed player position helper appearing too early when colliding with command system zone ceiling - Fixed some typos
fixed1.218 (End-Tech) - Fixed a Mil-grade Cornucopia not unlocking correctly, again (?) - Fixed player gaining more charge from damage than intended - Fixed some enemy wrecks still granting charge when damaged - Fixed boss rush mode still enabling endless under certain conditions (?) - Taking heart damage should no longer interfere with accumulating damage - Fixed some typos

1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default [unintelligible] if it fails to load a chatter entry - Slightly optimized the way loot id is checked when picking up items - Lowered count requirements for death/games played unlocks - Space tether kinetic barrage wave count reduced (4-->3) - Space tether rocket phase now starts with higher fire rate but slows down over time - Space tether emp phasees: attack rate nerfed - Space tether segments are now valid homing targets (but are still immune to missile redirects) - Fixed situations in which opposing side space tether would not randomize it's attack phase correctly (?) - Fixed stray pixels on a shore rock sprite - Fixed a Mil-grade Cornucopia not unlocking correctly (?) - Fixed Shield Overcharger requiring 10 times more max shield to unlock than advertised - Fixed some item related unlocks requiring another item to be picked up in order to trigger - Fixed uranium armor self damage resetting coolness - Fixed missing description for Mirror Sphere active - Fixed a missing entry on wave advance chatter - Fixed boss rush not disabling endless mode correctly on specific run conditions - Fixed some typos

1.215b (End-Tech) - Fixed a bad interaction between kill shot procs and night vision zone - Added a safeguard to counteract situations in which the space tether would not randomize an attack phase correctly - Space tether defense sliders are now immune to most status effects

1.216 (End-Tech) - Drone Flock now adds a marker on your ship to make it stand out more from your flock - Lowered damage flock drones take from prop/ground collisions (12/s-->4/s) - Fixed player sometimes being able to take ground/ceiling collision damage during jumps - Fixed player position helper appearing too early when colliding with command system zone ceiling - Fixed some typos

1.218 (End-Tech) - Fixed a Mil-grade Cornucopia not unlocking correctly, again (?) - Fixed player gaining more charge from damage than intended - Fixed some enemy wrecks still granting charge when damaged - Fixed boss rush mode still enabling endless under certain conditions (?) - Taking heart damage should no longer interfere with accumulating damage - Fixed some typos

Source

Steam News / 9 April 2022

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