In this update1
Full notes
Full Hyperspace Dogfights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Hyperspace Dogfights changes
Attention All Aces!
The next game set in the Hyperspace universe has arrived. ---Red---Tether--> is now available for PC and Linux, featuring tether-based space battles that revolves entirely around linking yourself with opponents or them with each other. You crash vessels into another using contracting tethers, rip off enemy weapons and attachments with well placed harpoons and outmaneuver whole fleets by grapple-swinging around objects.
The tether-base combat is wrapped in a overarching roguelite package, featuring: - 6+ player ships that come with distinct play styles, advantages and challenges. - 70+ ship and tether upgrades to evolve your run. - 50+ pre-made waves +randomized endless mode. - 10+ star system with increasingly vicious fleet compositions thrown at you. - 16+ boss battles including various elite units, defense stations and giant command ships. - Black boxes with collectible lore and databases that index all unlockables. - Basic controllers support and assist options.
If you enjoyed Hyperspace Dogfights I’d be thrilled if you give Red Tether a try. Some elements will feel familiar, but the hole things plays a bit more tactically and methodical I think. If you end up getting it then please also consider leaving a review. The game depends on reaching at least 10 and then 50 reviews to get increased visibility on Steam and only you can make that happen.
Cheers Stefan – Sleeper Games
first day prototype VS now
Source
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