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Steam News9 October 20258mo ago

Hyperspace Deck Command 1.0.004-1.0.010 (Launch)

1.0.004 (Launch) -Removed some pre-launch stuff from the pause menu. -Some changes to Lane-Guard Scanner (general guidelines till apply.) -Fixed EM Addapted units not displaying attack tells while EMPed/Chaffed.

Full notes

Full Hyperspace Deck Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes2 additions1 change1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Compatibility
removedRemoved some pre-launch stuff from the pause menu.
fixedFixed EM Addapted units not displaying attack tells while EMPed/Chaffed.
fixedFixed some effects not being correctly affected by hacking when it is canceled out by optimize during the same turn.
fixedFixed damage reduction effect calculating wrong at increased effect power.
fixedFixed Megaship Disrupt taking effect while unit is boarded.
fixedFixed some support targeting not showing inspect text.

1.0.004 (Launch)

-Removed some pre-launch stuff from the pause menu.

-Some changes to Lane-Guard Scanner (general guidelines till apply.)

-Fixed EM Addapted units not displaying attack tells while EMPed/Chaffed.

-Fixed some effects not being correctly affected by hacking when it is canceled out by optimize during the same turn.

-Fixed damage reduction effect calculating wrong at increased effect power.

-Fixed Megaship Disrupt taking effect while unit is boarded.

-Fixed some support targeting not showing inspect text.

-Fixed some typos.

1.0.006 (Launch)

-Tutorial recap now points out that LMouse also moves units.

-Status effects that simply count down on turn end now resolve faster and do not trigger action cam.

-To prevent unfortunate accidents, tech cards with damage components >0 now don't lock onto your own units as easily.

-Unlocks now happen faster during victory sequences and final encounter returns to title earlier after unlocks are displayed.

-Fixed a general problem with status icon scaling.

-Fixed EMP application not converting Chaff to EMP if unit is EMP immune.

-Fixed cards retaining upgrade compatibility visuals when exiting deck overview under certain circumstances (?).

-Fixed Megaship disrupt causing more redraw delay than shown.

-Fixed some effects displaying incorrectly on units with negative effect power.

-Fixed Hidden Surgeon General triggering on initial enemy spawn at wave 0.

-Fixed secondary card spawn effect sometimes spawning wrong amount of cards.

-Fixed a problem with go button highlighting on title screen.

-Other small fixes.

-Fixed some typos.

1.0.010 (Launch)

-Added visualization for orbit range while deploying/moving units.

-Secondary input now deselects held cards and units.

-Stock Take now grants fast deploy to the cargo it creates.

-Fixed problems with playing suffer damage cards on units in hand.

-Fixed turn speed setting not affecting certain timers during post turn status resolve.

-Fixed being able to remove dongles from other card in background while inspecting a card in deck overview.

-Fixed dongles being removable on title screen when entering deck overview of a loaded run.

-Fixed broken attack animations after pierce effects reset.

-Fixed bonus actions not getting used up if a multistrike unit kills a forced target before using its last attack.

-Fixed card highlighting issues when scrolling with cursor at screen bottom.

-Other small fixes.

-Fixed some typos.

Source

Steam News / 9 October 2025

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