Update log
Full HyperRogue update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Again, it was quite a long time since the last major update (12.0, from 2021). Of course, the work never stopped -- improvements were continuously added to the game, so if you were following HyperRogue closely, you have seen these. For less active followers, here is a summary of the most interesting new stuff.
Dangerous to go in a line. Take a Crossbow!
Many roguelikes ensure their longevity by providing ways many different ways to play the game. This is done both by having many possible inventory-based builds (as reflected in HyperRogue's Orb Strategy Mode), but also by giving a choice of playing multiple kinds of characters, with different strengths and weaknesses; for example, the five different characters in Hydra Slayer, or 27 different species in Dungeon Crawl Stone Soup, further augmented by specialization and deity choices. However, this kind of specialization often relies on changing the damage produced by various kinds of attacks -- HyperRogue, with its focus on geometry and one-hit combat, was relatively lacking in this area. Could we still have something similar while still maintaining the focus on geometry?
HyperRogue 13.0 includes an option to play the game with another weapon: a crossbow instead of the classic blade! A classic traditional roguelike strategy is: when attacked by an overwhelming force of multiple enemies, move into a corridor, forcing them to attack one by one; HyperRogue combines this idea with hyperbolic geometry, making this strategy work even in open space, due to the geometry of the world itself. But why use your blade to attack them one by one, when you could also have a penetrating attack that kills the whole straight line of enemies in a single shot? As a counterbalance, the crossbow takes several turns to reload.
Rethinking the concept of a straight line was fundamental for the development of non-Euclidean geometries; in HyperRogue, it becomes even more sophisticated, because this geometric concept needs to be interpreted in terms of grid tactics. Some roguelikes let you fire your ranged attack at any point, while in some, they work a bit like a Queen in chess: ranged attacks can be aimed only cardinally or diagonally. And in some, it depends on the type of ranged attack used. So, the crossbow could actually be a few different weapons. A crossbow which shoots only in "bull lines" is less universal than one that can shoot along any tile-based approximation of a hyperbolic straight line, but it takes less time to reload. There is also a third option, but we will just let you see for yourself.
New modes, geometries, and land structures
Of course, while the character in HyperRogue does not change that much, neither by player's customization nor by gaining in-world experience, HyperRogue focuses on changing the world itself, or the rules of the game. There is not much new in terms of whole new modes -- unless we count new options for the real-time multiplayer mode of HyperRogue, such as PvP or split screen or using dual focus projections -- but one of the things that can be changed is the geometry of the world... or, at least, the tiling.
Probably the most popular mathematical discovery of 2023 was the discovery of hat and Spectre tiles, which can tile the whole Euclidean plane by themselves, but only in non-periodic ways. Soon after this discovery, this tiling became available in HyperRogue.
While the rules of HyperRogue are specially designed for hyperbolic geometry, you can e.g. play the Minefield land in the Hat/Spectre tiling, to get
Source
