HyperRogue
Steam News 2 May 202618d ago

Update Notes for HyperRogue 13.1l

Game: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related move…

Update log

Full HyperRogue update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes0 additions1 change0 removals
  • Fixes
  • Workshop
  • Maps
fixedGame: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related moves illegal - no more parrots placed near the player after using Orb of Safety - going back towards the Orb of Yendor now keeps the timer ghosts away - replaced "it is a shame to cheat" with a less judgemental "cheaters never win"
changedFeatures: - compass-and-ruler functionality in the drawing tool (and other graphics tools) - more intuitive dragging on touchscreens (controlled by the `drag_sensitivity` setting)
fixedBugfixes: - female Rogue can now change her dress - reset-special-modes now also resets texture mode and drawplayer off - fixed some shmup crashes - in "local scores", fixed dragging, and doubly-displayed time - disabling yendor/tactics now correctly sets the land to Ice - pressing yendor/tactic mode in the menu now, when active, automatically disables the mode - less CPU usage when out of focus
fixedExperiment with geometry: - in 'arbitrary file' and Archimedean tilings, the "strict tree maps" system is now used by default for hyperbolic tilings. This allows more complex land generation (horocycles) and avoids precision errors. In case of any problems, the 'auto_rulegen' setting can be switched off. If switched off, the 'backed' system is reimplemented, and options to study the precision issues are added to the 'experiment with geometry' menu. - fixed the distance computation in bitruncated {4,5} - field patterns (Blizzard, Wasteland) now work correctly in Goldberg/unrectified/untruncated geometries - fixed missing generation in some lands in some geometries - fixed Hunting Ground in quickly expanding geometries - fixed dice generated immobile in some geometries such as {5,4} bitruncated - fixed a crash when displaying a compass in binary tiling - disabled more patterned lands in 'strict tree maps' - provided an alternate unlock for Burial Grounds - zebra patterns: binary-tiling (parity), oox3 (random)

Game: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related moves illegal - no more parrots placed near the player after using Orb of Safety - going back towards the Orb of Yendor now keeps the timer ghosts away - replaced "it is a shame to cheat" with a less judgemental "cheaters never win"

Features: - compass-and-ruler functionality in the drawing tool (and other graphics tools) - more intuitive dragging on touchscreens (controlled by the `drag_sensitivity` setting)

Bugfixes: - female Rogue can now change her dress - reset-special-modes now also resets texture mode and drawplayer off - fixed some shmup crashes - in "local scores", fixed dragging, and doubly-displayed time - disabling yendor/tactics now correctly sets the land to Ice - pressing yendor/tactic mode in the menu now, when active, automatically disables the mode - less CPU usage when out of focus

Experiment with geometry: - in 'arbitrary file' and Archimedean tilings, the "strict tree maps" system is now used by default for hyperbolic tilings. This allows more complex land generation (horocycles) and avoids precision errors. In case of any problems, the 'auto_rulegen' setting can be switched off. If switched off, the 'backed' system is reimplemented, and options to study the precision issues are added to the 'experiment with geometry' menu. - fixed the distance computation in bitruncated {4,5} - field patterns (Blizzard, Wasteland) now work correctly in Goldberg/unrectified/untruncated geometries - fixed missing generation in some lands in some geometries - fixed Hunting Ground in quickly expanding geometries - fixed dice generated immobile in some geometries such as {5,4} bitruncated - fixed a crash when displaying a compass in binary tiling - disabled more patterned lands in 'strict tree maps' - provided an alternate unlock for Burial Grounds - zebra patterns: binary-tiling (parity), oox3 (random)

Have fun!

Source

Steam News / 2 May 2026

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