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- HyperRogue
Update Notes for HyperRogue 13.1l
Game: - after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses - Ivy can now grow through single-tile wide chasms - fixed Vine Spirits sometimes considering some halfvine-related move…
Announcement4 changesFixWorkshop - HyperRogue
HyperRogue 13.1h
Improvements to the SteamDeck support, and many bugfixes and other minor improvements. Have fun!
Announcement - HyperRogue
Update notes for HyperRogue 13.1e
A new projection, and lots of bugfixes. Have fun!
Announcement1 changeGameplay - HyperRogue
Update 13.1d
More bugfixes! Fixed a potential crash when reseting OpenGL (might help people who could not run the game?), some details of the new player shapes, and some other minor stuff.
Announcement1 changeFixPerformance - HyperRogue
Update notes for 13.1c
The player Ratlings now have tails, and lots of other bugfixes! Mostly for non-standard tilings and custom landlists.
Announcement1 changeGameplay - HyperRogue
update 13.1a
Four new player shapes, and some minor bug fixes: - fixed slaying + discord graphics - other active orbs now extend the duration of Orb of Recall - fixed CR5 and MCR not appearing in PTM - alt unlock condition for CR6 -…
Announcement1 changeFixBalance - HyperRogue
HyperRogue 13.1
This is not really a big update that adds a new land or a major new way to play the game, but more of an "we need to change the minor version number so we won't have to do 13.0ż". There was more work on new games using…
Store4 changesFixGameplay - HyperRogue
HyperRogue 13.0
Again, it was quite a long time since the last major update (12.0, from 2021). Of course, the work never stopped -- improvements were continuously added to the game, so if you were following HyperRogue closely, you have…
Patch notes9 changesGameplayBalance - HyperRogue
HyperRogue 12.0: Dice, Curses, and VR
Quite a long time since the last update! Version 12.0 fixes this. It includes two new lands, VR support, and has many other feature and improvements! Is HyperRogue the only game where tessellations of non-Euclidean spac…
Event4 changesGameplayPerformance - HyperRogue
HyperRogue 11.3
While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is proba…
Announcement1 changeGameplay - HyperRogue
HyperRogue 11.2 released!
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. However, there are more interesting geometries possible in three dimensions! See the blog post: https://zenorogue.blogspot.com/2019/09…
Announcement - HyperRogue
HyperRogue version 11.1 released!
While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geometries, and new game modes. HyperRogue takes place in a world where things such as rectangles and…
Announcement1 changeGameplay - HyperRogue
HyperRogue v11 is released!
The new update includes: three new lands, new game mode, new music, and some new features. See more on the blog: https://zenorogue.blogspot.com/2019/01/hyperrogue-110-released.html Have fun!
Announcement1 changeGameplay - HyperRogue
HyperRogue version 10.4 is released!
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out…
Announcement1 changeGameplay - HyperRogue
HyperRogue version 10.3 is released!
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more detail…
Announcement1 changeGameplay - HyperRogue
HyperRogue version 10.3 is released!
This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometries only). See more detail…
Announcement1 changeGameplay


