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Steam News9 June 20251y ago

HYPER PRIMATE DEMO V2.1

✨ Quality of Life & Visual Tweaks Objects now highlight in Slow Motion – Because time-bending chaos deserves clarity. Tutorials no longer pause gameplay – Less interruption, more flow. Learn by doing.

Full notes

Full HYPER PRIMATE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions12 changes2 removals
  • Gameplay
  • Balance
removed✨ Quality of Life & Visual TweaksTutorials no longer pause gameplay – Less interruption, more flow. Learn by doing.
removed🛠 Major Gameplay Changes🚫 Jetpacks Removed – Temporarily shelved. All replaced with GRAPPLE (our current fave).
added🛠 Major Gameplay Changes🧲 Grapple Buffed – Now has auto-aim assist when targeting swing bars. No more awkward flailing.
changed🛠 Major Gameplay Changes🚄 Grind Rail Logic Overhauled – Slam into rails at full speed without losing momentum.
changed🛠 Major Gameplay ChangesNo More Passive Speed Boosts on rail contact – Keeps speed consistent and skill-based.
changed⚖️ Movement & MomentumBoost Slide Speed Reduced – From ~34 m/s to 29 m/s. Still fast. Just not insanely fast.
Boost Slide Speed Reduced – From ~34m/s29m/sBoost Slide Speed Reduced – From ~ decreased, nerf

✨ Quality of Life & Visual Tweaks

  • Objects now highlight in Slow Motion – Because time-bending chaos deserves clarity.

  • Tutorials no longer pause gameplay – Less interruption, more flow. Learn by doing.

  • Level names now display on the finish screen – Know exactly where you triumphed… or choked.

🛠 Major Gameplay Changes

  • 🚫 Jetpacks Removed – Temporarily shelved. All replaced with GRAPPLE (our current fave).

  • 🧲 Grapple Buffed – Now has auto-aim assist when targeting swing bars. No more awkward flailing.

  • 🚄 Grind Rail Logic Overhauled – Slam into rails at full speed without losing momentum.

  • No More Passive Speed Boosts on rail contact – Keeps speed consistent and skill-based.

⚖️ Movement & Momentum

  • Boost Slide Speed Reduced – From ~34 m/s to 29 m/s. Still fast. Just not insanely fast.

  • Jump Height Increased – More airtime. More style.

  • Player Gravity Increased – Fall harder. Time your jumps.

  • Slope Sliding Toned Down – 40% less slope boost. Feels more natural.

  • Cliffside Climb Tweaked – Slight spacing tweaks for smoother intro-level experience.

  • Swinging Chimp + M’boga Swamp – Pacing dialed back a bit. More rhythm, less chaos.

  • Wild Wat Adjusted – Smoother flow, cleaner jumps.

💥 Combat & Weaponry

  • Tesla Coil

    • Reload delay added – No more instant-cancel spam.

    • Boost nerfed by ~33%.

  • Splat 12

    • Knockback reduced by ~33%.

  • Vault / Pocket Landmine / Multiplier-Based Boosts

    • Now use a flat boost value. Predictable, balanced.

  • Weapon Splash Launch Increased – +20% across the board. Big air. Big fun.

  • Sewerizer Alt-Fire Buffed – Vertical pop +30%. Reach new heights.

🧠 AI & Enemy Fixes

  • Nuke Totem Health Standardised – All now set to 80 HP (some were oddly at 40). Consistency is key.

🧭 Misc Fixes

  • Vaulting Logic Polished – Prevented climbing on unintended objects (like lights).

  • Breath Timer Extended – 1.25x longer before drowning. Breathe easy, primate.

Source

Steam News / 9 June 2025

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