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Steam News27 April 20251y ago

HYPER PRIMATE DEMO PATCH NOTES

๐Ÿ›  General Significantly smoothed enemy movement. Increased lunge distance and smoothness of enemy melee attacks and movement. Implemented Artifact System properly & added 10 artifacts for the demo.

Full notes

Full HYPER PRIMATE update

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What changed

7 fixes51 additions25 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Store
  • Balance
  • Events
changed๐Ÿ›  General Significantly smoothed enemy movement.
changedIncreased lunge distance and smoothness of enemy melee attacks and movement.
addedImplemented Artifact System properly & added 10 artifacts for the demo.
addedAdded a progression system (requires completing previous levels to continue).
changedImproved post-process shader.
addedAdded a dithering slider in the graphics options.

๐Ÿ›  General Significantly smoothed enemy movement.

Increased lunge distance and smoothness of enemy melee attacks and movement.

Implemented Artifact System properly & added 10 artifacts for the demo.

Added a progression system (requires completing previous levels to continue).

Improved post-process shader.

Added a dithering slider in the graphics options.

Added a bunch of UI animations.

Added new intro cutscenes.

Changed HUD to include a spinning weapon model.

Added multiple new moving spike traps.

Added two new achievements to the demo.

Added a "move to start" prompt instead of pressing a button or space.

Improved particle effects when killing enemies.

Improved ragdoll physics for NPCs and the player.

Added dialogue trees to all characters.

Added new NPCs: Mapkeeper, Artifact Shopkeeper, Modifications Shopkeeper.

Redid NPC base model with improved face and body.

Redid 3rd person Ape animations on Overworld.

Updated Stoned Ape and Don appearance.

Added ghosts system to race any ghost on the leaderboard.

Separated Graphics and Display Menus.

Added brightness sliders.

Added more rebindable inputs.

Added new stylized rendering with better performance.

Added static lighting to all levels for a major performance uplift.

๐ŸŽฏ New secret medal tier added.

๐Ÿƒ Player Movement ๐Ÿฆต Enabled the ability to slide kick suicide birds.

๐Ÿƒโ€โ™‚๏ธ Added Boost Slide mechanic (sliding immediately after a slam maintains pre-slam speed). This replaces multiple boosted actions for better consistency.

โš–๏ธ Increased player weight by ~20% for better game feel.

๐ŸŽฏ Adjusted Launch Cannon for smoother operation.

๐Ÿง— Made wall-running easier (just touch the wall, no key inputs required).

๐Ÿƒโ€โ™‚๏ธ Slightly nerfed dash cancels to not give full dash speed (still substantial).

๐ŸŽญ Improved player animation tree & added several new animations.

๐Ÿ•ธ๏ธ Reworked grapple momentum logic for better flow & consistency.

โšก Player can now charge up a slam while moving, no longer locks you in place!

๐Ÿƒโ€โ™‚๏ธ Can now perform dash cancels with rocket jumps (huge for speedrunning).

๐Ÿง— Added vaulting.

๐ŸŽญ Added style actions for vaulting and vaulting variations.

Weapons ๐Ÿ”ซ Minigun renamed to Rattler.

๐Ÿ›ก๏ธ Spear renamed to Skewer.

๐Ÿ”ซ Minigun (now Rattler): Adjusted knockback to stop bugging out player & slightly nerfed damage.

๐ŸŽฃ Fishing Rod: Added damage output, now reels the player in like a grapple. (Fishing mechanics TBA).

โšก Tesla Coil: Added enemy damage to alt fire.

๐Ÿ›‘ Added another secret weapon ๐Ÿ”ซ.

๐Ÿ’ฅ Added new alt fire to Bamblaster.

๐Ÿ‘พ Enemies ๐Ÿ’ฅ Suicide Bird ๐ŸŽฏ Slightly increased tracking.

๐Ÿฆ Reduced speed by ~30%.

๐Ÿšจ Added an 'alert' phase (1-second window before attacking).

๐ŸŽจ Updated visuals to distinguish from bounce birds.

๐Ÿ’ฃ Tiki Bomber ๐Ÿ”ฅ Added to game.

๐Ÿงจ Nuke Enemy Type ๐Ÿšจ Added a new 'Nuke' enemy type.

๐Ÿ—บ Maps ๐Ÿ“Œ Tutorial FULL REWORK!

๐Ÿข Monke Hub ๐Ÿ—๏ธ Added new secret interaction.

๐Ÿ”„ Re-added secret levels.

๐ŸŒŠ Rapid River ๐Ÿ— Reworked platforming.

๐Ÿ‘พ Added enemies.

โš ๏ธ Added traps.

๐Ÿ” Slippery Slope โš ๏ธ Added new traps.

๐Ÿฆ Reduced Suicide Bird count.

๐Ÿฆ Capuchin Cave Diving ๐Ÿ”„ Extended the level.

๐ŸŽต Added a new song.

๐Ÿ‘พ Added enemies.

โ˜„๏ธ Capuchin Comet ๐ŸŽจ Improved visuals.

๐Ÿ”ฅ Congo Clash ๐Ÿ† Added a new Boss Fight.

๐Ÿข Mall Crasher ๐ŸŽจ Upgraded materials.

๐Ÿ‘พ Added many enemies.

๐ŸŒด Coconut Cavern ๐Ÿ—บ๏ธ Added new map.

๐ŸŽต Added a new song "Coconut Cavern".

๐Ÿ Ape-Atoll ๐Ÿ—บ๏ธ Added secret level.

๐Ÿ› Bug Fixes ๐Ÿ–ฑ๏ธ Fixed issue where mouse unlocking in the tutorial prevented tabbing in.

โšก Fixed Tesla Coil laser persisting through weapon swaps.

๐Ÿƒโ€โ™‚๏ธ Fixed certain movements slowing down the player (Jetpack, Booster Rings while dashing, Bounce Birds).

๐Ÿ•’ Fixed dash & slo-mo regen being tied to framerate.

๐Ÿ’ฅ Fixed explosives damaging bosses for multiple ticks, making them overpowered.

๐ŸŒ Adjusted Banana Bomb spawning to always boost the player, even at high speeds.

๐ŸŽฏ Updated level difficulties to be accurate.

๐ŸŽฏ Fixed a bug where cannons wouldn't function when slamming or dashing into them.

๐Ÿ•ณ๏ธ Fixed a bug with level out-of-bounds handling.

๐Ÿ“‹ Miscellaneous ๐ŸŽฎ Added default dual binding for Banana Bomb ('G' & 'Mouse 4').

๐Ÿƒโ€โ™‚๏ธ Increased player movement speed in overworld (faster level navigation).

โฑ๏ธ Added a setting to hide/show the timer.

๐ŸŽจ Redid style system UI.

โณ Added new slo-mo VFX & SFX for better visual feedback.

๐ŸŽฎ Redesigned title screen with new game title & "Press X to start".

๐Ÿšจ Added enemy alert prompts above enemy heads.

๐Ÿ–Œ Updated & polished all UI screens with new branding.

โณ Added new timer UI.

๐ŸŽฏ New end-of-level UI.

๐ŸŽฏ Added new objective markers.

๐Ÿ† Improved skill tree UI closer to final version.

โŒ Removed 'Score' metric from end-of-level & style system.

Source

Steam News / 27 April 2025

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