Full notes
Full HYPER PRIMATE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Store
- Balance
- Events
๐ General Significantly smoothed enemy movement.
Increased lunge distance and smoothness of enemy melee attacks and movement.
Implemented Artifact System properly & added 10 artifacts for the demo.
Added a progression system (requires completing previous levels to continue).
Improved post-process shader.
Added a dithering slider in the graphics options.
Added a bunch of UI animations.
Added new intro cutscenes.
Changed HUD to include a spinning weapon model.
Added multiple new moving spike traps.
Added two new achievements to the demo.
Added a "move to start" prompt instead of pressing a button or space.
Improved particle effects when killing enemies.
Improved ragdoll physics for NPCs and the player.
Added dialogue trees to all characters.
Added new NPCs: Mapkeeper, Artifact Shopkeeper, Modifications Shopkeeper.
Redid NPC base model with improved face and body.
Redid 3rd person Ape animations on Overworld.
Updated Stoned Ape and Don appearance.
Added ghosts system to race any ghost on the leaderboard.
Separated Graphics and Display Menus.
Added brightness sliders.
Added more rebindable inputs.
Added new stylized rendering with better performance.
Added static lighting to all levels for a major performance uplift.
๐ฏ New secret medal tier added.
๐ Player Movement ๐ฆต Enabled the ability to slide kick suicide birds.
๐โโ๏ธ Added Boost Slide mechanic (sliding immediately after a slam maintains pre-slam speed). This replaces multiple boosted actions for better consistency.
โ๏ธ Increased player weight by ~20% for better game feel.
๐ฏ Adjusted Launch Cannon for smoother operation.
๐ง Made wall-running easier (just touch the wall, no key inputs required).
๐โโ๏ธ Slightly nerfed dash cancels to not give full dash speed (still substantial).
๐ญ Improved player animation tree & added several new animations.
๐ธ๏ธ Reworked grapple momentum logic for better flow & consistency.
โก Player can now charge up a slam while moving, no longer locks you in place!
๐โโ๏ธ Can now perform dash cancels with rocket jumps (huge for speedrunning).
๐ง Added vaulting.
๐ญ Added style actions for vaulting and vaulting variations.
Weapons ๐ซ Minigun renamed to Rattler.
๐ก๏ธ Spear renamed to Skewer.
๐ซ Minigun (now Rattler): Adjusted knockback to stop bugging out player & slightly nerfed damage.
๐ฃ Fishing Rod: Added damage output, now reels the player in like a grapple. (Fishing mechanics TBA).
โก Tesla Coil: Added enemy damage to alt fire.
๐ Added another secret weapon ๐ซ.
๐ฅ Added new alt fire to Bamblaster.
๐พ Enemies ๐ฅ Suicide Bird ๐ฏ Slightly increased tracking.
๐ฆ Reduced speed by ~30%.
๐จ Added an 'alert' phase (1-second window before attacking).
๐จ Updated visuals to distinguish from bounce birds.
๐ฃ Tiki Bomber ๐ฅ Added to game.
๐งจ Nuke Enemy Type ๐จ Added a new 'Nuke' enemy type.
๐บ Maps ๐ Tutorial FULL REWORK!
๐ข Monke Hub ๐๏ธ Added new secret interaction.
๐ Re-added secret levels.
๐ Rapid River ๐ Reworked platforming.
๐พ Added enemies.
โ ๏ธ Added traps.
๐ Slippery Slope โ ๏ธ Added new traps.
๐ฆ Reduced Suicide Bird count.
๐ฆ Capuchin Cave Diving ๐ Extended the level.
๐ต Added a new song.
๐พ Added enemies.
โ๏ธ Capuchin Comet ๐จ Improved visuals.
๐ฅ Congo Clash ๐ Added a new Boss Fight.
๐ข Mall Crasher ๐จ Upgraded materials.
๐พ Added many enemies.
๐ด Coconut Cavern ๐บ๏ธ Added new map.
๐ต Added a new song "Coconut Cavern".
๐ Ape-Atoll ๐บ๏ธ Added secret level.
๐ Bug Fixes ๐ฑ๏ธ Fixed issue where mouse unlocking in the tutorial prevented tabbing in.
โก Fixed Tesla Coil laser persisting through weapon swaps.
๐โโ๏ธ Fixed certain movements slowing down the player (Jetpack, Booster Rings while dashing, Bounce Birds).
๐ Fixed dash & slo-mo regen being tied to framerate.
๐ฅ Fixed explosives damaging bosses for multiple ticks, making them overpowered.
๐ Adjusted Banana Bomb spawning to always boost the player, even at high speeds.
๐ฏ Updated level difficulties to be accurate.
๐ฏ Fixed a bug where cannons wouldn't function when slamming or dashing into them.
๐ณ๏ธ Fixed a bug with level out-of-bounds handling.
๐ Miscellaneous ๐ฎ Added default dual binding for Banana Bomb ('G' & 'Mouse 4').
๐โโ๏ธ Increased player movement speed in overworld (faster level navigation).
โฑ๏ธ Added a setting to hide/show the timer.
๐จ Redid style system UI.
โณ Added new slo-mo VFX & SFX for better visual feedback.
๐ฎ Redesigned title screen with new game title & "Press X to start".
๐จ Added enemy alert prompts above enemy heads.
๐ Updated & polished all UI screens with new branding.
โณ Added new timer UI.
๐ฏ New end-of-level UI.
๐ฏ Added new objective markers.
๐ Improved skill tree UI closer to final version.
โ Removed 'Score' metric from end-of-level & style system.
Source
Changelog.gg summarizes and formats this update. How we read updates.
