Full notes
Full Hyper Light Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Breakers!
We’re thrilled to reveal our new Monthly Update is OUT NOW (surprise!) Like with our other Monthly Updates, this update brings a nice slice of content in-between the releases of Major Content Updates (ICYMI: we dropped our very first one, Buried Below, last month!) In the coming weeks, we’re planning to share a Summer Edition of our Early Access content roadmap that will include what we have planned for updates from this month until July, and what’s to come in the future.
May – Monthly Update Details
This month's update, like our previous Monthly Updates (separate from our Major Content Updates), brings a nice slice of content to Hyper Light Breaker in Early Access. This update brings a new Blade, Soulburn, a new Amp, Roly Poly Grenade, an Armor rework, a new Acessories system, new Holobytes, a new Status Effect, new enemies, bug fixes and improvements across the board and more.
We know players have been patiently waiting for new Amps to be added and we’re thrilled to introduce a new one for this update! The Roly Poly Grenade’s name gives you a good idea of what the Amp is: it’s a powerful grenade that rolls across the ground to seek out foes. This new Amp is just the beginning, as we plan to introduce more Amps throughout Early Access and beyond!
For the new Accessories system, we’re always looking for ways to give players even more options, especially when it comes to builds. The system is yet another way to give you more control of your build and how you want it to be!
Read the Patch Notes below for even more details on what this update brings.
Additional Updates from Heart Machine
Post-Buried Below Launch - Thank You!
We just want to take a moment to thank you all so much for your feedback and support for our first major content update, Buried Below! We poured a lot of heart and soul into every part of it. We went into knowing it’d be a game changer (quite literally!) as it’d change up how runs are structured and change up a few other systems in place, and the feedback we’ve received from you all has been nothing short of incredible. We’re thrilled that it seems the update is a step in the right direction for Breaker, and as we continue Breaker’s development in Early Access, we want to continue hearing from you on how you’d like to see the game evolve before it enters 1.0!
Summer Edition Roadmap Update
Mentioned earlier, we’re working on a Summer Edition of our Early Access content roadmap and plan to go out with it in the coming weeks, aiming for the end of this month. There’s still so much more to come for Hyper Light Breaker in Early Access, including our next major content update launching this summer! To make the major content update even more “major”, we’ve shuffled around our content pipeline a bit – so expect for our next Monthly Update next month to be a little on the lighter side (it’ll still have a nice slice of content, don’t worry!) We can’t wait to share what’s to come for Breaker.
And now, here’s today’s patch notes you’ve all been waiting for. Thanks again for the feedback and support!
- The Heart Machine Team
PATCH NOTES
Features:
New Status Effect
Shock: Striking an enemy causes lightning to bounce between nearby foes dealing damage.
New Holobytes
Doppler String: When summoning an ally,
Source
Changelog.gg summarizes and formats this update. How we read updates.
