Full notes
Full Hyper Light Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
A Note from Heart Machine
Hello Breakers! Welcome to our first major update - Buried Below. Since launch, one of the most consistent pieces of feedback we’ve received is that the game is difficult to learn. With that in mind, we adjusted our development schedule to bring a robust tutorial to the game. Expect that this tutorial and other training features will continue to evolve over the course of Early Access. If you’ve been playing since Launch, you may be aware that in February we put out a public, experimental beta branch with some radical changes to the way the game plays. Dubbed “the evil build” by our community on discord, even in its rough state, players were enjoying the changes - built around the core of shifting to a more traditional, one-life, one-run roguelite experience. For a more detailed version of today's patch notes, or to look back through the Early Access evolution of Breaker, check out this new site we've spun up intended to consolidate patch notes and more: https://www.notion.so/1bc3d53d664c805d8c7ff6eda77e79a5?v=1bc3d53d664c80029339000cdb9f4bd4 *Today’s update introduces this radical shift in gameplay. You’ll find a variety of major changes detailed below, but it’s important to note that these changes will automatically update your save data when you launch for the first time. ***** If you have an existing save game, you will see your Player EXEs and SyComs reset, and your vault will be melted down into materials. You will receive meta progression currencies (Cores, Golden Rations, Abyss Stones) alongside the reset, so take the opportunity to check out the new Player EXEs and SyCom rework and upgrade your Breaker before playing! For our veteran players, we wanted to let you know that the resources you get via the Vault conversion process may not be enough to get back to where you were at before this update. To ensure that all players were rewarded equally and due to technical limitations, we decided for the process to give a flat amount of Golden Rations, Cores and Abyss Stones per player. We apologize for the inconvenience, but know for a fact that you all will be able to get where you were at quickly!
TODAY’S PATCH NOTES
Note: Anything listed as a “COMMUNITY ASSIST” and “COMMUNITY SUGGESTION” are fixes made thanks to our awesome community of players! We really appreciate all of your support and feedback – so please keep it coming!
Features:
Save File Conversion
If you have a save file from a previous version when you launch this update, your save data will be converted to support the major changes in this patch.
Your progress for SyComs and EXEs will be reset, and your vault will be melted down.
You will receive meta progression currencies (Cores, Golden Rations, Abyss Stones) and can immediately use these to upgrade your characters.
Note - some previous features, including Enemy Executions are now gated behind Player EXEs.
New In-Game Tutorial System, including:
Intro Cinematic
This is work in progress, expect it to improve in future updates!
Tutorial Level
Learn the basics of how to play Hyper Light Breaker - including some of the new features in this update!
VR Room
Learn advanced combat maneuvers in this tutorial space.
Expect to see this expanded in future updates, including an area to test out new weapons and builds!
Skippable Tutorials
Existing tutorial cards have been updated to reflect changes to currencies, pickups/resources, and run flow.
A New Crown Battle:
Fight The Maw - our largest Crown
Source
Changelog.gg summarizes and formats this update. How we read updates.
