In this update1
Full notes
Full Hyper Light Breaker update
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Repeated intro
Hello Breakers!
What changed
- Gameplay
- Balance
- Maps
- Server
- UI and audio
Hyper Light Breaker changes
- Bladehero
Welcome to our second monthly update! This update is a bit smaller than our last as much of the team is working on our April release - ‘Buried Below’ - which promises a whole new tutorial level and systems to better onboard new players, a new Crown to fight, big gameplay updates built on feedback from last month’s Experimental build, and more!
For more information on the experimental build, check out Monthly Update 1’s patch notes.
This March update focuses on adding a new Blade, new enemies, new mods, and a new Assassin.
Features
New Affixes:
Crystal Pommel - Increases damage to targets afflicted with Crystal.
ICE Breaker - Increases damage to targets afflicted with Hack.
Threaded Strands - Nearby status effect afflicted enemies take additional damage when attacked.
Charge Sync - Reduces charge time for the weapon.
New Holobytes:
Spiral Muzzle - Rails have a chance to fire a projectile that bursts into mini-bullets.
Tremor Repeater - Knocking enemies into each other via knockback effects makes them explode.
Spiked Fallout - Explosions leave a hazard behind.
New Blade: Death Wheel
Thrash enemies with a whirling blade.
New Blade Special: Blooming Corpse Seed
Slain enemies grow an explosive bloom - Activate to detonate and damage nearby enemies.
New Assassin: Sword Master
A deadly duelist with a bevy of blades at her disposal.
New Player EXEs:
Wholesale License - Reduce prices on Vendors in the Overgrowth.
Bright Blood Attractor - Increase Bright Blood pickup range. Note - this upgrade does not require you to use a slot to equip it.
New Enemies:
Wolf Mother - Breathes a flame attack that leaves flames burning on the ground.
Crystal Leaper - Slams the ground, causing crystal traps to burst up through the ground.
New Elite: Leaper
A powerful Leaper that has multiple strong attacks.
COMMUNITY ASSIST: Fog of War!
By default, the map is now obscured sans some critical locations.
In multiplayer, all players share the same revealed area.
Inspired by player feedback and mods that highlighted that too much information on the map was reducing the need to pay attention to your environment, which was hurting the feeling of exploration.
Expect this feature to grow more in the future, including Player EXEs that modify how Fog of War works.
Updated Elite Slime hazard spawns on leap attack.
Improved Wolf AI behaviors.
Improved Elite Dirk AI behaviors.
Improved Engineer AI behaviors.
Improved Croc Brute AI behaviors.
Improved Snail AI behaviors.
Removed the flame trails from the basic Snails
Improved Dro AI behaviors when fighting her in the Crystal and Snow biomes.
Bleed Effect balance updates:
Decreased DMG dealt by enemy bleed to the player from 6 to 3 DMG.
Increased time between DMG ticks for players and enemy from 1 sec to 1.3 sec.
Increased bleed DMG per tick by player inflicted bleed from 2 -> 3 DMG.
Note: Bleed damage is triggered by movement and attacking - minimize movement and attacks while Bleed is active to minimize damage taken. Status Effects are also cleared immediately by using a medkit!
Reduced Auto Aim “stickiness”.
Rot status effect now lasts longer and increases the debuff when stacking.
Removed ‘Combat State’ behaviors (locking board and containers while in combat).
COMMUNITY REQUEST: Added “Invert Horizontal Axis" option to the controller settings menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
