In this update1
Full notes
Full Hyper Light Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
Hyper Light Breaker changes
- Bladehero
Gameplay Updates:
COMMUNITY DEMAND: Added Player Character “Ravona”
Ravona can be unlocked from the character selection in the loadout screen.
Ravona’s Reaper SyCom
A high risk, high reward SyCom that has high damage potential for both Rails and Blades and high mobility but low health and armor. Synergizes well with holobytes that increase invincibility frames on dashes like (Flicker Burst and Flicker Shadow) and damage.
Perk: 25% higher crit chance on low-health enemies.
Ravona’s Ranger SyCom
For Breakers who want to shoot fast and shoot a lot with their Rails. This perk synergizes well with Rails with high fire rate and ammo capacity like the SR2 Radiant and the Magrex.
Perk: Rails gain 5% fire rate for every 10 points of Battery.
Community member Eska spent 133 days of requesting Crow Gameplay in our discord!
Added new Holobytes:
Hunter’s Mark - Shooting an enemy with a Rail Marks it. Marked enemies take +20% Melee DMG.
Spark Seeker - 25% chance to fire a heat-seeking bullet any time you shoot your Rail.
Impact Implosion - Charged Attacks release an energy pulse around the player dealing 25 DMG and afflicts your Blade’s Status Effect on enemies.
Added new Weapon Affixes:
Necrotic Cutter
Rare Blade Affix
Increases DMG to Rot afflicted targets by 10%/15%/20%/25%/30%.
Plasma Heater
Rare Blade Affix
Increases DMG to Burn afflicted targets by 5%/10%/15%/20%/25%.
Anemic Edge
Uncommon Blade Affix
Increases Stagger DMG to targets afflicted with Bleed by 5%/10%/15%/20%/25%.
Added New Enemies:
Bullet Leaper variant.
Croc Brute Elite.
Rebalanced the Danger Meter:
The Danger Meter now triggers less regularly but drops more powerful compositions with more waves.
Added New Crystal Beach Research Pods POI.
Improved VFX for Shrines, Jump Pads, interactables and breakables.
Improved VFXs on executions to make it more rewarding.
Tuned Attack Magnetism to more often choose enemies in front of you, rather than enemies that are much closer but behind you.
Executes are now input-buffered to improve combat flow.
Updated the Parry
New VFX to make it clearer that the parry is omni-directional (it will parry attacks coming from all directions).
Fixed wrong rotation on successful parry VFXs to match where the hit happened.
Parrying an enemy will now flinch/interrupt the other nearby enemies.
Perfect parries will flinch/interrupt nearby enemies harder.
Adjusting parry timing windows and cancel-into-parry timing windows.
In-Combat Status
Looting, using keys, and using your hoverboard are now disabled if you are in active combat.
Changed the Golden Rations calculations at the end of Cycle.
Golden Ration meter progress will now carry over to the next Cycle.
Added diminishing returns to meter progress after earning the first three Rations in a Cycle.
Gear economy overhaul:
Reduced the chance for rare items in Outpost (Hub) vendors.
Increased the chance for rare items in Overgrowth (Run) vendors.
Increased the chance for rare items in Overgrowth chests and corpses.
Added ability to unequip gear in loadout.
Gear balance overhaul:
Nerfed the Breaker Buster’s Blade Special.
Buffed the Radiant SG2 Rail to have longer range and more damage.
Buffed the Magrex Rail to have longer range.
Increased the charge time for the Solar Bolter’s charge attack.
Warrior SyCom perk changed to “Deal 25% more DMG when your HP is above 75%.”
Warrior SyCom stats re-balanced.
Note - if you had previously maxed out the
Source
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