Full notes
Full Hyper Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys,
What changed
- Gameplay
- Maps
Hyper Frenzy changes
I've just published a small update. Changes include:
Added new gametype 'Hide and seek': Hide from other players or seek the player with the lead
Teleport sprite for flying out of the map ranges and transportation to the other end
New map 'orbit': A map taking place in the orbit of a planet
New map 'starsystem': A map taking place in a sector with some vortices
Resolution selection via combo box control
Bugfixes and improvements
The gametype 'hidenseek' works as follows: One player has the lead and must escape the other players. While having the lead their score increases by 1 on each second. The other players must get the lead from them by using the circle pulse weapon over them. The player with the greatest score wins the match.
Enjoy the update!
Kind regards
Source
Changelog.gg summarizes and formats this update. How we read updates.
