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Steam News28 March 20263mo ago

A new tower is on the way

I’ve been working on the next Hydra TD update, and it’s starting to come together. The biggest addition is the 6th tower… Plasma. It fires a slow-moving blast down the lane, damaging enemies as they pass through it.

Full notes

Full Hydra TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
changedIt fires a slow-moving blast down the lane, damaging enemies as they pass through it. It plays very differently from the other towers, so you’ll need to experiment with placement.
changedimproved hit feedback (enemies react more to damage)
changedupdated firing effects across towers
changedThere are also some gameplay improvements:
addeda few new achievements

Hydra TD changes

changedIt fires a slow-moving blast down the lane, damaging enemies as they pass through it. It plays very differently from the other towers, so you’ll need to experiment with placement.
changedimproved hit feedback (enemies react more to damage)
changedupdated firing effects across towers
changedThere are also some gameplay improvements:
addeda few new achievements

I’ve been working on the next Hydra TD update, and it’s starting to come together.

The biggest addition is the 6th tower… Plasma.

It fires a slow-moving blast down the lane, damaging enemies as they pass through it. It plays very differently from the other towers, so you’ll need to experiment with placement.

Alongside that, I’ve been upgrading the feel of the entire game:

  • improved hit feedback (enemies react more to damage)

  • updated firing effects across towers

  • visual polish to tower shapes and attacks

There are also some gameplay improvements:

  • manual wave start (no more forced prep timer)

  • more focused camera framing during play

  • a few new achievements

More to come!

Source

Steam News / 28 March 2026

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