Full notes
Full Hydra TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Hydra TD changes
I’ve been working on the next Hydra TD update, and it’s starting to come together.
The biggest addition is the 6th tower… Plasma.
It fires a slow-moving blast down the lane, damaging enemies as they pass through it. It plays very differently from the other towers, so you’ll need to experiment with placement.
Alongside that, I’ve been upgrading the feel of the entire game:
improved hit feedback (enemies react more to damage)
updated firing effects across towers
visual polish to tower shapes and attacks
There are also some gameplay improvements:
manual wave start (no more forced prep timer)
more focused camera framing during play
a few new achievements
More to come!
Source
Changelog.gg summarizes and formats this update. How we read updates.
