What changed
1 fix0 additions2 changes0 removals
- Balance
- Workshop
- UI and audio
changedThe nerf hammer falls!Permafrost: Stamina cost set to 2 (was 1). Note: It was just too strong. - Frozen Blood: Resonance requirement set to 8.
changedThe nerf hammer falls!Note: Expected minor adjustments to Boreal cards, when they come in contact with more players.
fixedOTHERAct 2 upgrade event cost has been reworked. It no longer reduces max stagger, it instead will eat all your insight (if you have zero, it's free). Note: Max stagger cost mid run is very restrictive to some Boreal cards and to Ronin. - Fixed a rare visual glitch when freezing a card. - Fixed a typo.
Permafrost: Stamina cost set1→2↑Permafrost: Stamina cost set increased, buffHunt the Pale Gods changes
changedPermafrost: Stamina cost set to 2 (was 1). Note: It was just too strong. - Frozen Blood: Resonance requirement set to 8.
changedNote: Expected minor adjustments to Boreal cards, when they come in contact with more players.
fixedAct 2 upgrade event cost has been reworked. It no longer reduces max stagger, it instead will eat all your insight (if you have zero, it's free). Note: Max stagger cost mid run is very restrictive to some Boreal cards and to Ronin. - Fixed a rare visual glitch when freezing a card. - Fixed a typo.
CARDS
The nerf hammer falls!
Note: Expected minor adjustments to Boreal cards, when they come in contact with more players.
OTHER
Act 2 upgrade event cost has been reworked. It no longer reduces max stagger, it instead will eat all your insight (if you have zero, it's free). Note: Max stagger cost mid run is very restrictive to some Boreal cards and to Ronin. - Fixed a rare visual glitch when freezing a card. - Fixed a typo.