In this update1
Full notes
Full Hunt the Pale Gods update
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What changed
- Gameplay
- Balance
Hunt the Pale Gods changes
Patch notes - Version 1.1.3
New alternative game mode: Boss rush
Alternative game modes now unlock after reaching Hunt 2 (It was 5)
Mini cards in end game and history pages can now be inspected via right clicking them.
BOSS RUSH
A much quicker way to play the game. It removes some of the nuances of deckbuilding, but it gives the same power arc in a much more compact playtime.
Character choice is only visual in this mode. They have no unique curios or cards due to the diminished nature of the boss rush mode.
Curio list for this mode is filtered to exclude some curios that are not relevant.
There are only 9 fights. Each fight has more card rewards but colors are always mixed.
No lanterns, instead some healing runes are guaranteed, good luck.
On starting a boss rush:
Gain 3 curios
Gain 2 Move cards
Draft 15 cards from all colors mixed (no skipping)
Banish 3 cards
Gain 1 random Anathema
Then fight:
Exalted (strong variant)
Act 1 boss - A
Act 1 boss - B
Library
Exalted (strong variant)
Act 2 boss - A
Act 2 boss - B
Library
Wayward Child
Lantern Keeper
The Pale Prophet
... In the Dreamlands... there are glimpses of a boreal frozen wasteland... an omen of things to come...
Source
Changelog.gg summarizes and formats this update. How we read updates.
