What changed
0 fixes1 addition0 changes0 removals
addedDo you want to discuss with us or give some ideas? Comment down below or join us on: Steam post image Reddit: https://www.reddit.com/r/HuntForGods/ Telegram: https://t.me/huntforgods We are waiting for you! :D _____________________________________________________________ Game: [New] (God) Added the Arcane Power "Siege" [Feature] (God) It is possible to indicate the target of a target skill by clicking on the 3D model, as well as the icon on the HUD [Change] Increased the gravity during the jump [Change] The God’s camera now moves more fluidly [Change] Now the Gods hear the battle sounds closer and clearer [UI] When the cooldown of a skill ends, its icon is illuminated on the HUD [UI] Repositioned the score indicators [VFX] Added a casting effect on Anais' Sill 1 [Bugfix] The soldier of Artemis’ Ultimate now turns to the enemy he is shooting at [Bugfix] The halo of Angelic Nadiel’s Ultimate Skill now appears in the right place [Bugfix] All AI do not shoot at the feet of other units, but in the middle [Localization] Translated into French and Spanish the new item "Soul Drinker" [Balancing] --- Arcane Powers --- -- Recast -- - Cooldown: 60 -> equal to the other arcane power
Hunt For Gods changes
addedDo you want to discuss with us or give some ideas? Comment down below or join us on: Steam post image Reddit: https://www.reddit.com/r/HuntForGods/ Telegram: https://t.me/huntforgods We are waiting for you! :D _____________________________________________________________ Game: [New] (God) Added the Arcane Power "Siege" [Feature] (God) It is possible to indicate the target of a target skill by clicking on the 3D model, as well as the icon on the HUD [Change] Increased the gravity during the jump [Change] The God’s camera now moves more fluidly [Change] Now the Gods hear the battle sounds closer and clearer [UI] When the cooldown of a skill ends, its icon is illuminated on the HUD [UI] Repositioned the score indicators [VFX] Added a casting effect on Anais' Sill 1 [Bugfix] The soldier of Artemis’ Ultimate now turns to the enemy he is shooting at [Bugfix] The halo of Angelic Nadiel’s Ultimate Skill now appears in the right place [Bugfix] All AI do not shoot at the feet of other units, but in the middle [Localization] Translated into French and Spanish the new item "Soul Drinker" [Balancing] --- Arcane Powers --- -- Recast -- - Cooldown: 60 -> equal to the other arcane power
Do you want to discuss with us or give some ideas? Comment down below or join us on: Steam post image Reddit: https://www.reddit.com/r/HuntForGods/ Telegram: https://t.me/huntforgods We are waiting for you! :D _____________________________________________________________ Game: [New] (God) Added the Arcane Power "Siege" [Feature] (God) It is possible to indicate the target of a target skill by clicking on the 3D model, as well as the icon on the HUD [Change] Increased the gravity during the jump [Change] The God’s camera now moves more fluidly [Change] Now the Gods hear the battle sounds closer and clearer [UI] When the cooldown of a skill ends, its icon is illuminated on the HUD [UI] Repositioned the score indicators [VFX] Added a casting effect on Anais' Sill 1 [Bugfix] The soldier of Artemis’ Ultimate now turns to the enemy he is shooting at [Bugfix] The halo of Angelic Nadiel’s Ultimate Skill now appears in the right place [Bugfix] All AI do not shoot at the feet of other units, but in the middle [Localization] Translated into French and Spanish the new item "Soul Drinker" [Balancing] --- Arcane Powers --- -- Recast -- - Cooldown: 60 -> equal to the other arcane power