Full notes
Full Hunt For Gods update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
- Balance
Hunt For Gods changes
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Game: [New] Balgroon's skill 2 now creates a wall that protects him and his allies
[Change] The Golem does not throw stones anymore. In their place, he bangs his arms hard on the floor, causing a shock wave to the enemies in front of him [Change] Wall-evoking skills automatically push targets into the wall area [Change] You can now launch skills even when the game detail screen is open [Change] Reduced vertical target limits [Change] Flight regeneration per second: 3 -> 2
[UI] Added the indicator of the Guardians’ left percentage life [UI] Added the killing spree on the HUD for the local player [UI] Added the possibility to invite friends from the Lobby screen
[VFX] Added new particle effects to Eris and Cindula’s new skills [VFX] Added particle effects to the torches on the Arena mode map [VFX] Mavi now shows a different shooting effect when his attacks are boosted [VFX] The hit effect of Eris's Skill 3 now has a new particle effect
[SFX] Updated the Italian dubbing of Mavi and Mya
[3D] Updated the models of the bases of the "Arena" map
[Bugfix] Fixed minor bugs [Bugfix] When a character is put in a condition where he cannot move while he is in the air, he falls down [Bugfix] Poseidon’s skills and Eris’ skill 3 are correctly hidden if they are in a fog of war
[Localization] Updated some keys in French and Spanish
[Optimization] Reduced network consumption to synchronize the position of some units
[Balance] Added 1 second delay before actual flight recharge when landing
[Balancing] ---- Characters ---- --- Balgroon --- -- Skill 2 -- -Cooldown: 15/13/10 -> 17/15/12
Source
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