Full notes
Full Hungry Horrors update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
A balancing and bug fix focused patch today. Loot rewards, dish stats, fishing, biome spawning and more have all been looked at, plus nine new golden cookware pieces and quality of life improvements throughout.
New Features
New Golden Cookware — nine new golden cookware pieces are now in the game.
Changes and Improvements
Loot and spawning — loot rewards rebalanced and now spawn correctly across all biomes. Skippable animations — you can now skip the silver ingredient placement animation and boss intro animations. Inventory sorting — dishes are now sorted by flavour and craving by default, with name as a tiebreaker. Failinis now has an inventory where you can place dishes for him to eat. Lugh opens the shop directly after your first meeting with him, skipping the dialogue. Seasoning station — improved controller and keyboard support, and it now auto-assigns to an empty slot if one is available. Fishing spots despawn after 10 catches. Fishing loot rewards have also been rebalanced. Mode changes
Spicy mode: Horror levels reset on vanquish
Culinary mode: ingredients dropped are now based on cookbook recipes you have unlocked
Other changes
- Spice Hitremoves spice and deals -2 damage per spice removed
- Craving Strikeremoves a craving chain item and deals -3 damage per item removed
Cast Dislike, Hate and Bait now target ingredients based on what you have unlocked
Feasting dish now gives x3 ingredients
Crosh Curin restores 100% stamina
Firkin shield corrected to award 10 per free discard
Nook event (Clavie Burning): now correctly causes stamina loss instead of cinder gain
Bug Fixes
Toxic Bite correctly applies poison
Omer Casserole Deep Freeze amount corrected
Ingredient loot reward rebalanced
Slow Cook and Perishable correctly trigger at turn start
Dish hunger calculations for loved dishes with statuses like Blight corrected
SFX no longer occasionally plays twice at once
Bog Horror rooms now have a campfire for Culinary mode
Seasonings correctly apply status in Culinary mode
Nook Wassailing correctly awards Gravy instead of Vegetable Gravy
Rampart applies the correct amount of shield
Indulge now waits for the craving chain retrigger to finish before the monster turn starts
Controller: some popup menus were not focusing buttons correctly
Controller: Banquet modes can now be selected with the d-pad
Campfire was sometimes showing incorrect details about dishes and seasonings
Saltbox max stamina awarded calculation corrected
Removed audio from radio buttons during initialisation
Rally no longer fires on self serve
As always, bug reports, feedback and suggestions are welcome in our Discord. We read everything.
Source
Changelog.gg summarizes and formats this update. How we read updates.
