Full notes
Full Human Host update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
Human Host changes
● Added feature to automatically take needed materials from storage when crafting. Requires being within 30m of a campfire. See campfire description for details.
● Added world parameters: "Max Corpse Count" and "Corpse Despawn Time".
● Added "Invert Mouse Y-Axis" option.
● Added separate volume slider for "Weather Effects".
● Players now gain 30% XP when zombies are killed by traps, thorn armor, or vehicles.
● Fixed bug where world parameters would not save after modification.
● Fixed vehicles falling through world and disappearing.
● Tool kits and weapon kits stack limit increased to 2000.
● Gear and rebar can now be scrapped into scrap metal.
● Fixed accidental fall when climbing down ladders.
● Fixed ladder unable to be picked up with "Q".
● Ladder stack size increased to 100.
● Significantly reduced level bonus for night horde zombies based on total durability of player-built structures within 500m.
● Greatly reduced zombie count inside "War Zone" buildings, which was causing low FPS in this biome. For old saves, manually delete the folder: Human Host/Human Host_Data/Save/Save_01/PNP. The system will then reinitialize all zombie spawn points.
Source
Changelog.gg summarizes and formats this update. How we read updates.
