In this update5
Full notes
Full Hoverflow update
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What changed
- Gameplay
- UI and audio
- Fixes
Hoverflow changes
Gameplay
Completely reworked limbo levels to be longer, prettier, and more fun
Reworked chapter 2 appearance and triggers to be more enjoyable !
Started reworking chapter 3 assets
Reworked level 1.7 to be longer
Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncing spheres
Replaced many air funnels with jump marks, easier to use and more consistant
Simplified player collider thanks to @Pure and @mz_
Slowmo transition is faster thanks to @grey_goo
Distant Glade is easier and has a checkpoint thanks to @Becke
You can completely disable the camera leaning for a more rigid (and precise) surf experience
Added game intro in level 1
Options
Added a no HUD option thanks to @Kannepy
Added a no character model option thanks to @Kannepy
Added an option to disable the random ghosts thanks to @william
Simplified audio slider thanks to @hongkongviolence
Bug fixing
Fixed players jumping in the sand
Fixed ramps stopped spawning on Mobius (thanks to @william )
Fixed ramps clipping on Mobius (thanks to @william )
Fixed weird jumping behaviour on controller (thanks to @Chrissy CILC )
Fixed weird collision on Distant Glade thanks to @Mo and @grey_goo
Fixed secret altar relocking after closing the game thanks to @Chrissy CILC
Fixed bad collision in the tarp style object in ch2 thanks to @Nico
Fixed score on infinite thanks to @grey_goo
Fixed bug when respawning while using slowmo thanks to @Pure
Fixed medals on Anomaly thanks to @Nico
Fixed death zones on ch2 thanks to @TheCrazedGamer
Fixed speedrun ending button bug
Fixed midaire respawn on Swell thanks to @grey_goo
Fixed death zone on Leap of Faith thanks to @HexedHero
Fixed no trigger on some speed rings thanks to @grey_goo
Fixed no collider on the tomb on Mour thanks to @grey_goo
Fixed times no uploaded on limbo levels thanks to @mz_
Misc
Getting a secret key saves the game during a level thanks to @Nico and @grey_goo
At the end of the level, "Restart" is faster and keeps the loaded ghost thanks to @Becke
🗺️ Roadmap
Start working on no gravity zones and inverted gravity for ch3
Rework the start and finish zones to be more readable
Continue implementing your suggestions !
Source
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