Full notes
Full Hoverflow update
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What changed
- Maps
- Workshop
- Gameplay
THANK YOU! <3
Finally, after many years of development the game has reached version 1.0! Thank you for helping me building this game piece by piece, with your feedback, bug reports, showing me the shortcuts and overall being so supportive and patient. I couldn't have done it without you (really), so THANK YOU! The game will be out of early access in about 2h30mn !
What's next?
Here is a small list of what’s coming next in Hoverflow if the game makes enough sales to allow me to keep the updates coming:
Better dedicated infinity mode: I'll definitely keep working in the infinity mode, allowing you to chose from more modules and chose more intuitively which are in the level
- More Chronoriftsthe first one is out and I a lot of ideas for the next ones!! Chronorifts are new levels with time-limited leaderboards. When a rift opens, you have until the next rift release to compete on the leaderboard. Afterwards, it will be locked forever (but you can still play the map).
In-game level editor: this is a big one but I already have a working implementation of the Steam Workshop levels.
- New game modesI have some new ideas like a mode where you have to touch every ramp and platform to complete the level, changing their color when touched. You’ll need to find the best route to get the best times!
- New achievementswith a new in-game menu showing all of your achievements, I have at least 15 new achievements ideas!
Better ghosts: more customization for your pilgrim and make it visible for all other players.
And of course, feel free to make suggestions on the Discord!
Keep being awesome!
Source
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