In this update4
Full notes
Full Hoverflow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- UI and audio
Hoverflow changes
Gameplay
Added time played and attempts on pilgrimage map
Reworked the dash to keep your speed, disables gravity for 0.5s and reappears only when used ! (thanks @copy_paste )
Full respawn is quicker (0.6s press vs 1s press before) (thanks to @grey_goo )
Smoother speedlines with good direction this time and more discrete
Mouse scroll can be used for bindings (thanks @w0uff )
Smoother jump animation
Bug fixing and stability
Fixed the automatically generated names on leaderboard haha thanks to everyone !
Fixed the landing preview that sometimes was too optimistic
Fixed missing texture (thanks to @nks._. )
Fixed missing collider on Rapids (thanks to @alexadagirl
When respawning while sliding, slide audio keeps playing (thanks to @calmpewter )
Fixed bad ramp on Distant Glade (thanks to @alexadagirl )
Fixed dash orb audio playing even when muted (thanks to @alexadagirl )
Fixed bad map order on levels (thanks to @copy_paste and @alexadagirl )
Misc
Added an option to hide all the random ghosts (thanks to @grey_goo )
Removed entirely Dynamic Blur, it was bad (thanks to @calmpewter )
Roadmap
Add a small game intro and level outro when you complete the pilgrimage
Continue level design on chapter 2-3
Small adjustements on bouncing spheres
I can now pay the bills all thanks to you this month !! :heart:
Source
Changelog.gg summarizes and formats this update. How we read updates.
