In this update5
Full notes
Full House Of Decay update
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What changed
- Gameplay
- Balance
- UI and audio
House Of Decay changes
Haii, this is the new demo update! It includes fixes, player suggestions, QoL, minimap improvements, and level 1 improvements.
I didn't record the changelog, so I don't remember everything I did, so I'll just give you a rough idea xd
Minimap:
The minimap now features different textures for the floor and walls, making it easier to read.
An arrow showing the player's position and rotation has been added. It disappears at close range and reappears when the camera zooms out.
A path display has been added.
The camera's return to the player's position is now smoother.
The pet is now displayed on the minimap
World:
Now almost all objects in the world can be broken: grass, mushrooms, reeds, etc. You can break anything that, logically, can be easily broken. They can drop a diamond or HP.
Added ruin textures to make it more varied and less boring.
Removed shadows from physical object fragments
Player:
Several new animations
The character now holds the sword in his hand for a moment after a strike, and then abruptly puts it behind his back
Eye blinking has been added
Dash in the air now happens by pressing the button instead of unpressing it
several fighting and movement fixes
Boss:
Now the boss can dash in the second phase even if he is close to the player
And some other fixes, i dont remember xd
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Source
Changelog.gg summarizes and formats this update. How we read updates.
