In this update1
Full notes
Full House Of Decay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- UI and audio
- Performance
- Balance
House Of Decay changes
[dynamiclink href="https://store.steampowered.com/app/2899350/House_Of_Decay/"]
Hello, as always a lot of UX and QoL updates ːsteamhappyː
Added text about a new ability in the boss cutscene at location 1
Fixed a dash in the air when pausing
Fixed the boss HP interface from appearing after reloading a save from the main menu
Slightly changed the geometry of location 0
Slightly changed the geometry of location 1
Fixed the player's eye texture in the leggy cutscene
The rail hint will now only appear if the player is riding on it
Added a hint about the player's menu after receiving items
Added a camera zoom animation in the cutscene after the boss at location 1
Added a hint about the player's menu after purchasing in the store
Fixed some collisions in the hub
Corrected the position of the interaction icon with rings in some resolutions
Environmental impact effects
Navigation performance optimization
Increased damage radius of the double jump attack
Fixed the ability to break cracked walls without the required Abilities
The ring latch icon is now visible even if the ring is off-screen.
One of the mirror triggers at location 0 has been adjusted.
You can now damage objects and enemies with a dash in the air.
The spikes at location 0 are now slightly wider.
Thanks everyone for bug reports!
Follow me on social media 👇👇👇
YouTube - Discord - Telegram - x.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
