Full notes
Full House Of Decay update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
House Of Decay changes
Due to numerous requests from players, I have started to improve the combat system, so these updates are mainly dedicated to it.
Added a slide [SHIFT] or (B) - It allows you to pass through mobs and deal damage to them. Also, during the slide, the character's collision becomes smaller, so it will now be possible to slide under obstacles. The slide allows you to break destructible obstacles without stopping! Also, during the slide you can jump and thus speed up the character
Now the character moves much further towards the mob during attacks
Now, if an enemy is too close, you don't have to choose an attack direction; the character will attack the closest enemy. However, if you choose a direction, the character will attack wherever the player wants.
Sheep now hear farther and moves faster
Added a sound for picking up an item from a chest
New sound for picking up gems
Added text when a player attempts to go in to a wall of darkness without ability
Added a small wall in the third arena
Changed color correction and dither effects.
Fixed geometry in some areas of the level
Fixed flickering glare on mirrors in a puzzle
It's no longer possible to stand on mobs
Mobs no longer spawn on obstacles in arenas.
It's now harder for characters to climb bug walls (Thanks to everyone who tested and reported issues)
Fixed a bug where mobs couldn't hear the player.
Fixed issues with getting stuck in various places.
Fixed a problem with characters getting stuck in corners
Fixed some button binding issues.
Fixes for boss bugs and phase transitions
Updated localization
Lots of small fixes
Source
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