In this update2
Full notes
Full House Of Decay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- Store
- Maps
House Of Decay changes
Hi everyone! This is the changelog of the update that was a week ago!
But first I want to say that you can play the demo as much as you want, as the save files can be transferred to the main game!
What's new:
At the request of many players now during the attack and dash you can jump at any time!
Fixes some places where you can get stuck
It is now impossible to attack in a jump immediately after jumping (buffer 0,15s)
Fix navigation in pause menu with gamepad
Fix water circles in some bodies of water
Now borderless mode automatically sets the screen resolution
Fix double jumping on the rail
Fix character behavior on rails for different amount of fps
Player behavior on rails is now more responsive
Removed the jump buffer after a normal hit
Made new collisions of wall and floor models
Boar now doesn't deal damage if the player attacks it up close
Fixed no vision activation if you skip a cutscene after a boss
Fixed not removing eye effect from boss during its death
Fixed no corpse after boss death
Fixed grass appearing on some slopes
Fixes to Landscape material
Added more floor and wall textures for visual variety
What's coming next:
Level 0 (Can be playable even on current save)
Store
Pets
More secrets at level 1
More hats
Upgrades for the hub location
Map
Different hints during the game
Different UX and UI improvements
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Source
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