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Steam News6 June 20251y ago

Update 0.3.0

Gameplay: Combo attacks reworked: the first two hits now have reduced knockback, while the third hit knocks enemies further away. Jump attack knockback significantly increased (now surpasses the third combo hit).

Full notes

Full House Of Decay update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes21 additions15 changes3 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • UI and audio
changedGameplay:
addedCombo attacks reworked: the first two hits now have reduced knockback, while the third hit knocks enemies further away.
changedJump attack knockback significantly increased (now surpasses the third combo hit).
changedIncreased knockback from boss attacks.
addedAdded a brief input delay after falling into a void to prevent players from immediately falling again.
addedAdded a jump buffer when the player starts falling off a platform.

House Of Decay changes

changedGameplay:
addedCombo attacks reworked: the first two hits now have reduced knockback, while the third hit knocks enemies further away.
changedJump attack knockback significantly increased (now surpasses the third combo hit).
changedIncreased knockback from boss attacks.
addedAdded a brief input delay after falling into a void to prevent players from immediately falling again.

Gameplay:

  • Combo attacks reworkedthe first two hits now have reduced knockback, while the third hit knocks enemies further away.
  • Jump attack knockback significantly increased (now surpasses the third combo hit).

  • Increased knockback from boss attacks.

  • Revised rail grinding mechanics: jumping off rails is now more forgiving.

  • Added a brief input delay after falling into a void to prevent players from immediately falling again.

  • Teleporting now requires standing in a portal for several seconds.

  • Added a jump buffer when the player starts falling off a platform.

  • Added a jump buffer when the player is about to land on a platform.

  • Added the ability to skip cutscenes.

Levels:

  • Adjusted collision on certain objects to reduce instances of the player getting stuck.

  • Tweaked level design in some areas of the first location.

  • Fixed the landscape geometry under the river.

  • Added one-way drops and visual landmarks in specific areas to reduce player confusion during initial playthroughs.

  • Relocated some secrets (Save files will remain compatible).

  • Added slime texture to slippery sections.

Visuals:

  • Player hats are now hidden when the camera gets too close.

  • Fixed environmental rendering issues on older systems.

  • Added a damage animation to the boss's health icon.

  • Added a damage animation to the boss's health bar.

  • Added different boss icons for different health states.

  • Added a health bar animation when the boss transitions to its next phase.

  • The boss's health bar now visually changes between phases.

  • Added subtle physics to the main character's hair.

  • Active checkpoints are now visually distinct (different color) from inactive ones.

  • Added a menacing glow to the boss's eyes during its second phase.

  • Added ambient air particles.

  • Updated the portal visual effect.

  • Added a background to the customization menu.

  • Added color indicators to moving platforms.

  • Added sound effects for moving platforms.

  • The health bar is now hidden during cutscenes and when the player dies.

Optimization:

  • Further optimizations and performance improvements for GPUs.

  • UI performance optimizations.

Miscellaneous:

  • Adjusted the character's lean animation when running into obstacles.

  • Enemies can no longer control their direction while falling.

  • Improved the animation of the scared tree when the player is nearby to make its fear more apparent.

  • Added a text notification about teleporting to another location via portals.

  • Added an impact sound when hitting shortcuts from the wrong side.

  • Added a notification when a shortcut is opened.

  • Added a notification when a shortcut is blocked from the other side.

  • Changed the text notification displayed when finding customization items.

Fixes:

  • Fixed a bug preventing acceleration while grinding on rails.

  • Fixed a bug preventing jumping while grinding on rails.

  • Fixed a bug where the boss would follow the player but not attack.

  • Fixed a bug causing the boss fight to reset during the battle.

  • Fixed a bug where minions could attack the player during the boss's phase transition.

  • Fixed several cutscene animations.

  • Fixed the post-boss cutscene where player customization failed to display.

  • Fixed the display of the boss's spear model and effects during its dash attack.

  • Fixed the boss's transition animation to the second phase if it occurred during his spin attack.

  • Improved character color rendering in the customization menu.

  • Fixed a bug where slide mode wouldn't deactivate properly.

  • Fixed an issue with the single jump attack failing if used immediately after taking damage.

  • Fixed visual artifacts with the water ripples in the very first pond.

  • Respawning is now disabled during cutscenes.

  • The pause menu can no longer be opened during loading screens.

Source

Steam News / 6 June 2025

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