Devlog #31 | Explore What's New: Hostile Mars September Dev Log Highlights!
Welcome Back, Defenders! Public Pre-Alpha Demo Results The public pre-alpha demo of Hostile Mars, launched during Steam's Tower Defense Festival, was a resounding success!
In this update8
Full notes
Full Hostile Mars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Balance
Gameplay
Events
changedPublic Pre-Alpha Demo ResultsThe public pre-alpha demo of Hostile Mars, launched during Steam's Tower Defense Festival, was a resounding success! Over 2,500 users engaged with the demo, averaging two hours of playtime each. We’re thrilled with the turnout and deeply grateful for all the feedback received through the post-demo survey. It has been instrumental in guiding our enhancements. If you haven’t had the chance yet and would like to provide feedback, you can still do so here.
addedPublic Pre-Alpha Demo ResultsYour feedback has given us clear insights into what’s working well and where we can focus our efforts to improve the game. We’re particularly grateful for the constructive suggestions regarding features that are still in development, such as the outpost system. This system is designed to provide unique experiences and unlock new technologies with each completed outpost, and we’re excited to refine it further to meet your expectations.
addedDemo POIs and ProgressionIn preparation for the demo, we made some significant updates to the game’s progression system. By tying the tech tree directly to the world, we’ve created a more immersive and rewarding experience. This also meant reimagining the environment with new Points of Interest (POIs) and special locations that align with the revamped progression.
addedAdding an Intro SequenceWe’re excited to share that we added a new intro sequence to the demo, bringing a fresh layer of narrative depth to Hostile Mars. While there’s still more to come, the current intro has already received positive feedback, and we’re eager to continue expanding the game’s storytelling elements. This is just the beginning of the cinematic experiences we plan to offer, making the world of Hostile Mars even more engaging and immersive.
changedContinuous ImprovementThroughout the demo, our team worked tirelessly to ensure everything ran as smoothly as possible. We’re always striving to deliver the best experience, and your feedback is helping us polish the game even further. We’re a small but dedicated team, and every challenge we face brings us closer to creating the best version of Hostile Mars.
changedDemo Build Mode FeedbackWe heard your thoughts on the building system, and we’re excited to announce some great improvements! Building vertically is now more intuitive, thanks to updates that make placing walls and floors easier and more precise. These enhancements will allow you to focus on your creativity, making base building a more enjoyable and seamless experience.
Hostile Mars changes
changedThe public pre-alpha demo of Hostile Mars, launched during Steam's Tower Defense Festival, was a resounding success! Over 2,500 users engaged with the demo, averaging two hours of playtime each. We’re thrilled with the turnout and deeply grateful for all the feedback received through the post-demo survey. It has been instrumental in guiding our enhancements. If you haven’t had the chance yet and would like to provide feedback, you can still do so here.
addedYour feedback has given us clear insights into what’s working well and where we can focus our efforts to improve the game. We’re particularly grateful for the constructive suggestions regarding features that are still in development, such as the outpost system. This system is designed to provide unique experiences and unlock new technologies with each completed outpost, and we’re excited to refine it further to meet your expectations.
addedIn preparation for the demo, we made some significant updates to the game’s progression system. By tying the tech tree directly to the world, we’ve created a more immersive and rewarding experience. This also meant reimagining the environment with new Points of Interest (POIs) and special locations that align with the revamped progression.
addedWe’re excited to share that we added a new intro sequence to the demo, bringing a fresh layer of narrative depth to Hostile Mars. While there’s still more to come, the current intro has already received positive feedback, and we’re eager to continue expanding the game’s storytelling elements. This is just the beginning of the cinematic experiences we plan to offer, making the world of Hostile Mars even more engaging and immersive.
changedThroughout the demo, our team worked tirelessly to ensure everything ran as smoothly as possible. We’re always striving to deliver the best experience, and your feedback is helping us polish the game even further. We’re a small but dedicated team, and every challenge we face brings us closer to creating the best version of Hostile Mars.
Welcome Back, Defenders!
Public Pre-Alpha Demo Results
The public pre-alpha demo of Hostile Mars, launched during Steam's Tower Defense Festival, was a resounding success! Over 2,500 users engaged with the demo, averaging two hours of playtime each. We’re thrilled with the turnout and deeply grateful for all the feedback received through the post-demo survey. It has been instrumental in guiding our enhancements. If you haven’t had the chance yet and would like to provide feedback, you can still do so here.
Your feedback has given us clear insights into what’s working well and where we can focus our efforts to improve the game. We’re particularly grateful for the constructive suggestions regarding features that are still in development, such as the outpost system. This system is designed to provide unique experiences and unlock new technologies with each completed outpost, and we’re excited to refine it further to meet your expectations.
We were blown away by the creative base designs that many of you shared. Seeing how you engaged with the game’s mechanics has been a huge inspiration for our team. Your participation and feedback are vital as we continue to develop and enhance Hostile Mars. We’re listening closely and are already implementing many of your ideas to make the game even better.
Demo POIs and Progression
In preparation for the demo, we made some significant updates to the game’s progression system. By tying the tech tree directly to the world, we’ve created a more immersive and rewarding experience. This also meant reimagining the environment with new Points of Interest (POIs) and special locations that align with the revamped progression.
The demo showed us that we’re on the right track, and we’re committed to refining these elements to ensure they’re both intuitive and enjoyable. We’re excited to see how these changes will enhance your experience as you explore and conquer Mars.
Adding an Intro Sequence
We’re excited to share that we added a new intro sequence to the demo, bringing a fresh layer of narrative depth to Hostile Mars. While there’s still more to come, the current intro has already received positive feedback, and we’re eager to continue expanding the game’s storytelling elements. This is just the beginning of the cinematic experiences we plan to offer, making the world of Hostile Mars even more engaging and immersive.
Continuous Improvement
Throughout the demo, our team worked tirelessly to ensure everything ran as smoothly as possible. We’re always striving to deliver the best experience, and your feedback is helping us polish the game even further. We’re a small but dedicated team, and every challenge we face brings us closer to creating the best version of Hostile Mars.
Demo Build Mode Feedback
We heard your thoughts on the building system, and we’re excited to announce some great improvements! Building vertically is now more intuitive, thanks to updates that make placing walls and floors easier and more precise. These enhancements will allow you to focus on your creativity, making base building a more enjoyable and seamless experience.
Art
The art team has been working hard on lots of stuff, here's a preview of some of the concept work done:
Concepts: Character Exploration
Concepts: Loot Boxes
More Game Props
Thank you for your continued support! We’re incredibly grateful to have such a passionate community and excited to keep sharing our progress with you. To stay up to date with all the latest developments, join our incredible Discord community: https://discord.gg/Xd88eF8Teg