Update history
Latest Hostile Mars updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Hostile Mars
š Hostile Mars Devlog: Status Effects, VFX, and Region Expansion
Weāve made some exciting progress over the last month, and a few pieces of the game are starting to come together in a way that feels really promising. We wanted to give a quick overview of why the status effect systemā¦
Patch notes3 changesGameplay - Hostile Mars
š Hostile Mars Devlog: Status Stacks, Critical Shots, and Elite Enemies
February was a big production month for Hostile Mars, with a lot of progress focused on making combat and defense planning deeper, clearer, and more rewarding. We have a mix of new gameplay-facing additions, major underā¦
Store12 changesGameplayBalance - Hostile Mars
ā” Hostile Mars Devlog: Reactor Power, Trap Strategy, and Smarter Bots
December and January December and January were big production months for Hostile Mars, and a lot of the work was aimed at making moment-to-moment gameplay decisions feel sharper and more impactful. We also have some conā¦
Event5 changesGameplayBalance - Hostile Mars
š Hostile Mars Devlog: Core Runs, Smarter Scrap, and More Bots On Screen
š November Devlog: New Regions, Smarter Scrap, More Bots On Screen November was about three things: Giving you a way to push into new regions that feels like an actual mission Making Yield the clearest expression of tuā¦
Patch notes16 changesGameplayMaps - Hostile Mars
š Hostile Mars Devlog: Playtests, Regions, and a Friendlier Build Mode
š Hostile Mars Devlog - Focused Playtests, Regions, and a Friendlier Build Mode We went quiet for two months to refocus and playtest. The result: a clearer, tighter game plan and a much friendlier loop. We cut featuresā¦
Patch notes13 changesFixUI/audio - Hostile Mars
July Devlog: Foundations, Smarter Selection, and Dynamic Power for Hostile Mars
July was a month for groundworkāliterally and figuratively. While much of our focus was on core building systems, the art team continued to shape the worldās industrial identity. Hereās whatās new and in progress on Marā¦
Patch notes10 changesGameplayWorkshop - Hostile Mars
Devlog 41: Automation, Regional Progress, and Loot Physics on Mars
Thereās a rhythm to building on Mars: some months are all show, others are about wiring up whatās underneath. This month was about connecting those wires - automation, regions, and enemy escalation - so that every new aā¦
Event19 changesFixGameplay - Hostile Mars
May Devlog: Builder Drones, Smarter Placement, and Regional Systems Expanded
šŖ May Devlog ā Stabilizing the Surface This month wasnāt about flashy reveals, it was about structure. Literal and metaphorical. We focused on grounding major systems: how buildings are placed, how objects are initialiā¦
Patch notes6 changesGameplayPerformance - Hostile Mars
April Devlog: UI Rebuild, Drag-and-Drop, and Build Mode Rework
š April Devlog ā *Into the Red* It started like any other mission. We gathered in the virtual war room, surrounded by sticky notes, half-written TODOs, and that one monitor that always flickered for no reason. The goalā¦
Store18 changesUI/audioGameplay - Hostile Mars
Devlog #38 | Benchmarks, Better Bots Through Automation, and Unity 6
Hey Defenders! March has been all about foundations and future-proofing. Weāve been deep in the trenches building tools, polishing visuals, and tweaking systems to ensure Hostile Mars scales smoothly as we introduce morā¦
Store20 changesWorkshopPerformance - Hostile Mars
Devlog #37 | A First Look At The Character Exoskeleton
Welcome Defenders February has been a month of major refinements, fixes, and experimentation as we continue to evolve Hostile Mars. From pathfinding improvements and turret firepower to spawn system balancing and trap aā¦
Patch notes13 changesFixGameplay - Hostile Mars
Devlog #36 | Wave Refinements, Ramps Return, and New Deadly Traps!
Defining the Core Wave Gameplay This past month, our main focus has been refining how enemy waves interact with player defenses. That meant a lot of cleaning up, bug fixing, and fine-tuning the systems that make waves fā¦
Store11 changesGameplayPerformance - Hostile Mars
Devlog #35 | Big Bots, New Traps, and Arc Missile Mayhem!
Welcome to our December Dev Log! As the year comes to a close, weāve been busy wrapping up some exciting developments for Hostile Mars! From experimenting with enemy sizes to introducing thrilling new traps, this monthāā¦
Store8 changesFixGameplay - Hostile Mars
Devlog #34 | Traps, traps, traps, traps, traps
Hostile Mars Development Update Hello, Mars pioneers! Welcome to another development update for Hostile Mars. This month, we've focused on new traps, wave system improvements, bug fixes, and build mode enhancements. Letā¦
Store16 changesGameplayBalance - Hostile Mars
Devlog #33 | Maze Mechanics, New Enemies, and Base Design
Hostile Mars Development Update Hello, Mars engineers! Welcome to another monthly development update for Hostile Mars. We've been hard at work enhancing the gameplay experience, focusing on maze design, enemy diversity,ā¦
Patch notes5 changesGameplayBalance - Hostile Mars
Devlog #32 | Forging the Future: Combat, Power Systems, and New Wave Mechanics
Welcome to the October 2024 Hostile Mars Devlog! As we get further into development, the team has been hard at work refining every aspect of the game, from waves of enemy robots to player-driven systems and mechanics. Tā¦
Event8 changesGameplayWorkshop






