What changed
1 fix0 additions1 change0 removals
changedImproved - Some assets can now be moved between countries - Removed the 7-day global social cooldown, you can now socialise as much as you want - Lowered per-event social cooldowns: casual friendly events (spend time, dinner, drinking, horse ride, race invitation, tivoli, pony ride, ice cream, encourage staff) are now 1 day, all other social events are now 7 days - Purge old races without participants, and a migration for this also - In person -> options you can now choose your heir - Prestige events are now summaries yearly to keep data compact - In options -> saves & backup there is now a purge option for older races (with different options) to keep old saves more performant - Rewrote ~50% of AI written inbox content - NPC stables now don't use the same travel system as player to be more performant - Injury and illness check is now weekly instead of daily, for better performance
fixedFixed - In race table, show for the next race also if it's racing the same day - Stable owners and people who own lots of shares should not apply for junior roles anymore - A rare path where dead horse could be in a race fixed - Social system now has a blocker for dead people, was triggering in some rare cases - Autobalance stablehands button now also includes pregnant mares - Fixed player-controlled horse's maximum speed - Fixed deceleration logic - When going to horse, then back and to another horse, the race register button would dissapear from the horse detail page - The visual finish order in a race should now reflect the actual finish order - Pause menu is no longer drawn under the race scene UI - Race standings UI showing incorrect speeds
Horse Racing Manager changes
changedImproved - Some assets can now be moved between countries - Removed the 7-day global social cooldown, you can now socialise as much as you want - Lowered per-event social cooldowns: casual friendly events (spend time, dinner, drinking, horse ride, race invitation, tivoli, pony ride, ice cream, encourage staff) are now 1 day, all other social events are now 7 days - Purge old races without participants, and a migration for this also - In person -> options you can now choose your heir - Prestige events are now summaries yearly to keep data compact - In options -> saves & backup there is now a purge option for older races (with different options) to keep old saves more performant - Rewrote ~50% of AI written inbox content - NPC stables now don't use the same travel system as player to be more performant - Injury and illness check is now weekly instead of daily, for better performance
fixedFixed - In race table, show for the next race also if it's racing the same day - Stable owners and people who own lots of shares should not apply for junior roles anymore - A rare path where dead horse could be in a race fixed - Social system now has a blocker for dead people, was triggering in some rare cases - Autobalance stablehands button now also includes pregnant mares - Fixed player-controlled horse's maximum speed - Fixed deceleration logic - When going to horse, then back and to another horse, the race register button would dissapear from the horse detail page - The visual finish order in a race should now reflect the actual finish order - Pause menu is no longer drawn under the race scene UI - Race standings UI showing incorrect speeds
Improved - Some assets can now be moved between countries - Removed the 7-day global social cooldown, you can now socialise as much as you want - Lowered per-event social cooldowns: casual friendly events (spend time, dinner, drinking, horse ride, race invitation, tivoli, pony ride, ice cream, encourage staff) are now 1 day, all other social events are now 7 days - Purge old races without participants, and a migration for this also - In person -> options you can now choose your heir - Prestige events are now summaries yearly to keep data compact - In options -> saves & backup there is now a purge option for older races (with different options) to keep old saves more performant - Rewrote ~50% of AI written inbox content - NPC stables now don't use the same travel system as player to be more performant - Injury and illness check is now weekly instead of daily, for better performance
Fixed - In race table, show for the next race also if it's racing the same day - Stable owners and people who own lots of shares should not apply for junior roles anymore - A rare path where dead horse could be in a race fixed - Social system now has a blocker for dead people, was triggering in some rare cases - Autobalance stablehands button now also includes pregnant mares - Fixed player-controlled horse's maximum speed - Fixed deceleration logic - When going to horse, then back and to another horse, the race register button would dissapear from the horse detail page - The visual finish order in a race should now reflect the actual finish order - Pause menu is no longer drawn under the race scene UI - Race standings UI showing incorrect speeds