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Steam News30 June 20266d ago

[0.9.7.6] - 2026-06-30

Added - Top view indicator to live race - Some emails to help new players at the start of the game, explaining travelling and automation options - In person detail we now have a race history tab that shows every race th

Full notes

Full Horse Racing Manager update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedAdded - Top view indicator to live race - Some emails to help new players at the start of the game, explaining travelling and automation options - In person detail we now have a race history tab that shows every race the person was apart of and their role - You can now renegotiate salary in staff -> my employment
changedImproved - Stable won't go into debt now paying salaries, but staff will quit if you miss salary payments (with a warning) - In race & simulation settings added ability to always show the race panels and track at full opacity - Scaled the gift request amounts to age a bit - Added tooltips to all items in sidebar - Sidebar now has highlight when you hover over it - If you have next week selected, and press W it wont go to races or auctions anymore, but if you have next event it will - Racetrack overview a bit wider overall - Jockey skill gain even slower - Ability to turn off lightning effect in accessibility settings - Added filter pills to open position - In jockey mode you can now get headhunted - In jockey mode you can get end of year raise - If you don't get raise in jockey or manager role, you will get an email about this - In award emails also say the runner ups
fixedFixed - Possible fix for valuation now updating for stables always in big worlds - An exploit where you could give yourself more salary than stable had money, running it into debt - When you were a jockey, you could change the contract of other staff and also change courses they were on - Visual bug where the exotic bet selection was not being reset when it was not visible - Some issues with the horse numbers going over 30 and also not being grounded to 1 start with horses added and removed from the races - If you are a jockey, then start a stable, you should no longer get manager emails for the stable you are jockey at - If the previous world was custom schedule and then made a world with no custom schedule, you were able to choose cities from the custom schedule, causing your location to be Unknown - A bug that was resetting column orders for some tables - When you own a stable and run freelance rides, you now also get the results of the race to your email - When copying and pasting imperial units from table to outside spreadsheet, it converted to meter - Sorting by prestige and experience level was alfabetical instead of the underlying value - When you owned over two stables, and where a manager at another stable, you could not selected the managed stable from the top dropdown - An issue in freelance jockey race result emails, where jockeys could sometimes say N/A - If user was an owner and employee of another stable, they could not see their goal progression in my employment - Moved Yokosuka from the Mediterranean Sea back to land in Japan - When you toggled the auto fee for standing stud or leasing mares, and then toggled it off, the input for the fee remained disabled

Horse Racing Manager changes

addedAdded - Top view indicator to live race - Some emails to help new players at the start of the game, explaining travelling and automation options - In person detail we now have a race history tab that shows every race the person was apart of and their role - You can now renegotiate salary in staff -> my employment
changedImproved - Stable won't go into debt now paying salaries, but staff will quit if you miss salary payments (with a warning) - In race & simulation settings added ability to always show the race panels and track at full opacity - Scaled the gift request amounts to age a bit - Added tooltips to all items in sidebar - Sidebar now has highlight when you hover over it - If you have next week selected, and press W it wont go to races or auctions anymore, but if you have next event it will - Racetrack overview a bit wider overall - Jockey skill gain even slower - Ability to turn off lightning effect in accessibility settings - Added filter pills to open position - In jockey mode you can now get headhunted - In jockey mode you can get end of year raise - If you don't get raise in jockey or manager role, you will get an email about this - In award emails also say the runner ups
fixedFixed - Possible fix for valuation now updating for stables always in big worlds - An exploit where you could give yourself more salary than stable had money, running it into debt - When you were a jockey, you could change the contract of other staff and also change courses they were on - Visual bug where the exotic bet selection was not being reset when it was not visible - Some issues with the horse numbers going over 30 and also not being grounded to 1 start with horses added and removed from the races - If you are a jockey, then start a stable, you should no longer get manager emails for the stable you are jockey at - If the previous world was custom schedule and then made a world with no custom schedule, you were able to choose cities from the custom schedule, causing your location to be Unknown - A bug that was resetting column orders for some tables - When you own a stable and run freelance rides, you now also get the results of the race to your email - When copying and pasting imperial units from table to outside spreadsheet, it converted to meter - Sorting by prestige and experience level was alfabetical instead of the underlying value - When you owned over two stables, and where a manager at another stable, you could not selected the managed stable from the top dropdown - An issue in freelance jockey race result emails, where jockeys could sometimes say N/A - If user was an owner and employee of another stable, they could not see their goal progression in my employment - Moved Yokosuka from the Mediterranean Sea back to land in Japan - When you toggled the auto fee for standing stud or leasing mares, and then toggled it off, the input for the fee remained disabled

Added - Top view indicator to live race - Some emails to help new players at the start of the game, explaining travelling and automation options - In person detail we now have a race history tab that shows every race the person was apart of and their role - You can now renegotiate salary in staff -> my employment

Improved - Stable won't go into debt now paying salaries, but staff will quit if you miss salary payments (with a warning) - In race & simulation settings added ability to always show the race panels and track at full opacity - Scaled the gift request amounts to age a bit - Added tooltips to all items in sidebar - Sidebar now has highlight when you hover over it - If you have next week selected, and press W it wont go to races or auctions anymore, but if you have next event it will - Racetrack overview a bit wider overall - Jockey skill gain even slower - Ability to turn off lightning effect in accessibility settings - Added filter pills to open position - In jockey mode you can now get headhunted - In jockey mode you can get end of year raise - If you don't get raise in jockey or manager role, you will get an email about this - In award emails also say the runner ups

Fixed - Possible fix for valuation now updating for stables always in big worlds - An exploit where you could give yourself more salary than stable had money, running it into debt - When you were a jockey, you could change the contract of other staff and also change courses they were on - Visual bug where the exotic bet selection was not being reset when it was not visible - Some issues with the horse numbers going over 30 and also not being grounded to 1 start with horses added and removed from the races - If you are a jockey, then start a stable, you should no longer get manager emails for the stable you are jockey at - If the previous world was custom schedule and then made a world with no custom schedule, you were able to choose cities from the custom schedule, causing your location to be Unknown - A bug that was resetting column orders for some tables - When you own a stable and run freelance rides, you now also get the results of the race to your email - When copying and pasting imperial units from table to outside spreadsheet, it converted to meter - Sorting by prestige and experience level was alfabetical instead of the underlying value - When you owned over two stables, and where a manager at another stable, you could not selected the managed stable from the top dropdown - An issue in freelance jockey race result emails, where jockeys could sometimes say N/A - If user was an owner and employee of another stable, they could not see their goal progression in my employment - Moved Yokosuka from the Mediterranean Sea back to land in Japan - When you toggled the auto fee for standing stud or leasing mares, and then toggled it off, the input for the fee remained disabled

Source

Steam News / 30 June 2026

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