What changed
1 fix1 addition0 changes0 removals
addedAdded - New avatar items, hairstyles etc. Improved - You can now change the looks of your staff in options - In interface settings you can now show and not show animals in the horse profile - Moved the apply button for freelance races to the first column - Show max mounts you can get as a jockey in the open positions per position - When you now renegotiate, a new line is added to the work history, instead of just changing the old one - For hardcore mode, modify the time display in the horse profile to be a bit more easy and quick to read/compare - Balanced non-full sim horses to follow the rest of population races better - Looping music transitions - Balancing racecourse economics a bit - Horse valuation model updated a bit, taking also breeding ability into consideration and trying to calculate pre and post racing career worth - Small efficiency fixes
fixedFixed - Changed "population" label to "population in racing citys" since it is summing the city populations - When you are a jockey, you can't now see the in the race details the eligible horses to register - Possible fix for music sometimes not looping on certain system and hardware - Fading out crowd and horse noises after race too quickly when spectating - A bug that caused slow horses to run too fast while out of stamina - A bug that caused a 2-horse field to slow down to a crawl
Horse Racing Manager changes
addedAdded - New avatar items, hairstyles etc. Improved - You can now change the looks of your staff in options - In interface settings you can now show and not show animals in the horse profile - Moved the apply button for freelance races to the first column - Show max mounts you can get as a jockey in the open positions per position - When you now renegotiate, a new line is added to the work history, instead of just changing the old one - For hardcore mode, modify the time display in the horse profile to be a bit more easy and quick to read/compare - Balanced non-full sim horses to follow the rest of population races better - Looping music transitions - Balancing racecourse economics a bit - Horse valuation model updated a bit, taking also breeding ability into consideration and trying to calculate pre and post racing career worth - Small efficiency fixes
fixedFixed - Changed "population" label to "population in racing citys" since it is summing the city populations - When you are a jockey, you can't now see the in the race details the eligible horses to register - Possible fix for music sometimes not looping on certain system and hardware - Fading out crowd and horse noises after race too quickly when spectating - A bug that caused slow horses to run too fast while out of stamina - A bug that caused a 2-horse field to slow down to a crawl
Added - New avatar items, hairstyles etc. Improved - You can now change the looks of your staff in options - In interface settings you can now show and not show animals in the horse profile - Moved the apply button for freelance races to the first column - Show max mounts you can get as a jockey in the open positions per position - When you now renegotiate, a new line is added to the work history, instead of just changing the old one - For hardcore mode, modify the time display in the horse profile to be a bit more easy and quick to read/compare - Balanced non-full sim horses to follow the rest of population races better - Looping music transitions - Balancing racecourse economics a bit - Horse valuation model updated a bit, taking also breeding ability into consideration and trying to calculate pre and post racing career worth - Small efficiency fixes
Fixed - Changed "population" label to "population in racing citys" since it is summing the city populations - When you are a jockey, you can't now see the in the race details the eligible horses to register - Possible fix for music sometimes not looping on certain system and hardware - Fading out crowd and horse noises after race too quickly when spectating - A bug that caused slow horses to run too fast while out of stamina - A bug that caused a 2-horse field to slow down to a crawl