Full notes
Full Horripilant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
cover art by the talented patientgeo in the discord!
Do you have questions and concerns about an issue? Make sure to read this thread beforehand.
Version 1.3 is now LIVE
✨ What’s new?
Supporter Pack
ZeratoR is now in the base supporter pack!
WillFrad is now in the base supporter pack!
These are only available in the supporter pack which you can get here:
Combat
Combat now shows the deepest floor reached for the current run.
Combat now shows the next floor at which an item will drop.
Equipment
You can now buy max equipment upgrades by right clicking equipment.
Sound
The player has new hurt/speaking sounds.
You can now set a different voice in settings! Thanks to Eros Valentyne for lending her voice to the game!
Settings
A new setting to disable Discord Rich Presence.
You can now disable the chittering from the shopkeep. (look to the top left of the backroom to toggle it.)
There is now a toggle to disable parallax of skill nodes inside the skill tree (look to the top left of the skill tree)
⚙️ Changes
Now preventing game loading and save file clearing if the game is unfocused to prevent controller players from accidentally losing progress.
Exploration
The last encounter no longer grants you boons.
Rebirth
Capped max skill costs to 15k Hemalith
Equipment
Now stops autoclick when reaching helmet reset.
Localization
Fixed typos.
Misc
The map button now reaches the bottom of the screen.
Tweaked the spawn window of sparkles to not be hidden behind production labels.
🐛 Bug Fixes
Fixed being able to spend more materials than you owned with the first trader.
Made an achievement be given to the player before an animation is done instead of after, being missable by players.
Fixed Z-index mismatch on material pile at camp.
Changed the symbols fail interaction fail sound to the interaction fail sound.
Fixed pattern of symbols not being noted down after following the statues’ advice.
Fixed the mirror room not behaving correctly with music.
Fixed exiting map on beastiary keeping the hover white.
Fixed trying to check validity of a previously freed node in settings.
Fixed being able to use map shortcuts with the paper/beastiary open.
Preventing controllers from being able to reactivate timed consumables infinitely.
Now correctly clearing consumables between saves to prevent being able to use items from another save infinitely.
Fixed consumables timers still counting down while the pause menu was open.
Fixed health transferring onto a new save.
Fixed being able to interact with the camp while the end of run and end of demo animations were playing.
Fixed controller consumable slots selection upon changing saves.
Fixed B not closing the inventory select screen while interacting with an item that requires an item.
Fixed fighting someone after rebirth giving you deepest floor value, letting you farm hemaliths.
Fixed credit scroll behavior, and should now scroll to the bottom on its own instead of scrolling to a predetermined value.
Fixed the helmet reset dialogue displaying the wrong amount of available resets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
