In this update5
Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
- Maps
- UI and audio
Horizon's Gate changes
Bugfixes ahoy! And with improvements to Berserker's Rage, Bat Handler's Zoarnado, and various cannons.
v1.4.1
FEATURES
Berserker's 'Rage' can now be ranked up twice, each rank granting +1 more Physical Attack
Cafes at player-established ports now spawn the same hires as the port the cafe's recipe is from
Crew inventory now always shows Landing Party members first
Faction fleets are no longer guaranteed to respawn every day while below the standard amount of fleets
Pirate fleets now only spawn on Rounsdays
BALANCE
Each hit of Bat Handler's 'Zoarnado' now ignores 25% of Physical Defense
Harpoon, Freeze Cannon, and Cyclone Blaster damage increased from 3 -> 4
Ram damage increased from 8 -> 9
Mythril Ram damage increased from 12 -> 14
Chain Shot damage increased from 2 -> 3
FIXES
Incapped crew are now revived when dismissed at a Cafe
Fixed moving items to/from allies' inventories during combat not consuming your action for the turn
Fixed Ability Tablet sprites not drawing correctly when viewed in list mode
Fixed softlock if you resize the game window as combat is starting
Fixed crash when selling trade goods to fleets
Fixed rare "No supported FNA3D driver found" crash
Fixed being unable to 'Look' at items after acting in combat
Fixed being able to get yourself stuck in storage room of final dungeon
Fixed Seaslither ship appearing above the horizon on the main menu
Fixed being able to push any stunned character by double-clicking them
XP-to-Star conversion will no longer work on two characters occupying the same spot
MODDING
TerrainTypes can now use textures other than terrain.png
Added new button in the TerrainType editor that copies the current type's data to the clipboard
Fixed 'fill' cursor not showing
Added Faction properties maximumFleets_merchant, maximumFleets_battle, spawnChance_merchant_min, spawnChance_merchant_max, spawnChance_battle_min, spawnChance_battle_max
Added movementType.teleport2 which has no minRange or coneAngle restriction
While global variable "disableStash" is set to 1, it disables Stash/Cargo
Source
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