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Steam News23 October 20205y ago

Version 1.3.5: Engine upgrade! Now using FNA & 64-bit only!

I put it off as long as I could, but I finally made the big technical change required for further development - Horizon's Gate now runs on FNA, and from here on, it is ONLY 64-bit! Read on for the details: v1.3.

In this update4

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions6 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
changedI put it off as long as I could, but I finally made the big technical change required for further development - Horizon's Gate now runs on FNA , and from here on, it is ONLY 64-bit ! Read on for the details:
addedv1.3.5XNA was extremely difficult to set up on new computers - now I can work on it from anywhere.
removedv1.3.5I'm no longer screwed if the one single computer I had XNA on dies!
changedv1.3.5Additionally, Horizon's Gate is now a 64-bit ONLY app.
addedv1.3.5Why? Because 32-bit apps have a hard memory limit which I was hitting. Now I can add new images, sounds, and songs! v1.3.5 and onward will not run on 32-bit-only computers ( supposedly less than 0.5% of Steam users ). v1.2.1 will remain available indefinitely for users who can only run 32-bit applications. To use v1.2.1, right-click Horizon's Gate in your Steam Library, select Properties > Betas, then select "v121" from the dropdown list.
changedBALANCERavager's 'Despair' base MP drain increased from 1 -> 4
Ravager's 'Despair' base MP drain14Ravager's 'Despair' base MP drain increased, buff

Horizon's Gate changes

changedI put it off as long as I could, but I finally made the big technical change required for further development - Horizon's Gate now runs on FNA , and from here on, it is ONLY 64-bit ! Read on for the details:
addedXNA was extremely difficult to set up on new computers - now I can work on it from anywhere.
removedI'm no longer screwed if the one single computer I had XNA on dies!
changedAdditionally, Horizon's Gate is now a 64-bit ONLY app.
addedWhy? Because 32-bit apps have a hard memory limit which I was hitting. Now I can add new images, sounds, and songs! v1.3.5 and onward will not run on 32-bit-only computers ( supposedly less than 0.5% of Steam users ). v1.2.1 will remain available indefinitely for users who can only run 32-bit applications. To use v1.2.1, right-click Horizon's Gate in your Steam Library, select Properties > Betas, then select "v121" from the dropdown list.

I put it off as long as I could, but I finally made the big technical change required for further development - Horizon's Gate now runs on FNA, and from here on, it is ONLY 64-bit! Read on for the details:

v1.3.5

Horizon's Gate has been converted from XNA to FNA! What does this mean exactly?

  • Development on Horizon's Gate and any future games using the same engine can continue!

  • XNA was extremely difficult to set up on new computers - now I can work on it from anywhere.

  • I'm no longer screwed if the one single computer I had XNA on dies!

  • I can finally use modern tools! With XNA I was locked into using Visual Studio 2010.

  • Porting to other platforms is still very unlikely, but is now technically possible.

    • (There's still a ton of work and testing required for any port, so don't get your hopes up)

Additionally, Horizon's Gate is now a 64-bit ONLY app.

  • Why? Because 32-bit apps have a hard memory limit which I was hitting. Now I can add new images, sounds, and songs!

    • v1.3.5 and onward will not run on 32-bit-only computers (supposedly less than 0.5% of Steam users).

    • v1.2.1 will remain available indefinitely for users who can only run 32-bit applications.

      • To use v1.2.1, right-click Horizon's Gate in your Steam Library, select Properties > Betas, then select "v121" from the dropdown list.

BALANCE

  • Ravager's 'Despair' base MP drain increased from 1 -> 4

  • Warrior's 'Battlecry' base accuracy increased by 20%

  • Gatewarder's 'Gate: Shield' ranks now grant +10t duration instead of +1 max range

  • Warden's 'Enduring Negate' passive protection increased to 1 + half your Life skill

BUGFIXES

  • Fixed Revel duration being 5t instead of 50t

  • Fixed resolution settings showing when using Borderless Fullscreen mode

  • Fixed weather effects stopping after the second scene of the intro

  • Fixed Hagger not automatically joining the landing party when hired

  • Fixed crash when opening class window after uninstalling a class mod you had equipped

MODDING

  • (Modding) comments "--" can now be added after code in the same line

  • (Modding) Added special error detection for mods that identifies some missing semicolons for the modder

  • (Modding) Fixed XP drain attacks not working

  • (Modding) Added console command 'listfx' which displays a list of all FX

Source

Steam News / 23 October 2020

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