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Steam News20 February 20264mo ago

Version 0.6.11 Patch Notes

Progression overhaul, multiplayer stability improvements, and structural updates Over the past week, we shifted from rapid daily hotfixes to deeper structural improvements.

Full notes

Full Horizon Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes6 additions25 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
changedProgression overhaul, multiplayer stability improvements, and structural updates
changedOver the past week, we shifted from rapid daily hotfixes to deeper structural improvements. This update focuses on resolving major progression blockers, strengthening multiplayer stability, and improving clarity across core systems.
changedWith 0.6.11, we are moving into a weekly update cadence. This allows us to deliver larger and more meaningful improvements instead of smaller isolated fixes.
fixedResolved IssuesFixed multiple mission steps that could appear complete but not finalize, blocking progression
fixedResolved IssuesFixed Radar construction being blocked despite having the required materials
fixedResolved IssuesFixed MAINFRAME installation not finalizing correctly

Progression overhaul, multiplayer stability improvements, and structural updates

Over the past week, we shifted from rapid daily hotfixes to deeper structural improvements. This update focuses on resolving major progression blockers, strengthening multiplayer stability, and improving clarity across core systems.

With 0.6.11, we are moving into a weekly update cadence. This allows us to deliver larger and more meaningful improvements instead of smaller isolated fixes.

Progression and Tutorial

Resolved Issues

  • Fixed multiple mission steps that could appear complete but not finalize, blocking progression

  • Fixed Radar construction being blocked despite having the required materials

  • Fixed MAINFRAME installation not finalizing correctly

  • Fixed interaction terminals not responding to input during mission steps

  • Fixed cases where crafted items could remain suspended in the air when actions were performed rapidly

System Improvements

  • Adjusted early game battery and power flow to prevent circular dependency situations

  • Adjusted tutorial mission order for clearer progression

  • Improved objective clarity with more direct instructions

  • Active mission crafting requirements are now surfaced more clearly

Main Mission Improvements

  • Improved early game/tutorial objective clarity

  • Improved base establishment progression flow

  • Improved mid-game mission trigger reliability and sequencing

New Additions

  • Added a sub-objective system to clearly communicate step-by-step mission goals

  • Water Condensator added to the tutorial lander as part of the early progression flow

Multiplayer and Rover Stability

Resolved Issues

  • Fixed client oxygen draining faster than the host. Oxygen values are now properly synchronized between players

  • Fixed cases where joining players could spawn inside the host character

  • Fixed rover driving authority so non-host players can properly control the vehicle

  • Improved rover position synchronization so clients see consistent movement instead of teleporting behavior

  • Improved Reset Rover behavior at high speeds to prevent unintended physics issues

  • Fixed lobby camera issues affecting clients

  • Fixed rover screen errors occurring outside of gameplay

These changes significantly improve multiplayer consistency and reduce desynchronization issues during cooperative play.

Inventory and Crafting

Resolved Issues

  • Fixed inventory full notification not triggering reliably

  • Fixed analysis items not saving correctly

  • Fixed dismantled resources sometimes not being collectible

  • Fixed craft requirement slot inconsistencies

System Improvements

  • Improved craft panel clarity with visible scroll indicators

  • Improved inventory slot behavior consistency

New Additions

  • Added a basic craft machine to the N16 base

  • Added a deconstructable solar panel to the N16 base

UI and Controls

Resolved Issues

  • Fixed character selection mismatch between UI and in-game model

System Improvements

  • Updated DPI scaling

  • Improved widget focus behavior

  • Adjusted cursor positioning

  • Improved mission indicator clarity

  • Localization updates across updated objectives

Art and World

Resolved Issues

  • Removed unintended road spline collisions

  • Added missing floor collision to the lander ship

System Improvements

  • Updated raw material models for clearer visual distinction

  • Improved ore visuals and differentiation

Art improvements will continue progressively.

Survival and Balance

System Improvements

  • Updated survival value consumption rates

  • Added a weather indicator to the HUD

  • Adjusted flashlight intensity for improved usability

Notes

0.6.11 represents a clear structural step forward. Major progression blockers have been addressed, multiplayer stability has improved significantly, and the tutorial flow has been clarified.

If you stepped away during earlier builds, this is a good moment to try the current version and see the changes directly.

Your reports continue to shape development priorities.

Weekly updates will allow us to keep improving at a steady and sustainable pace.

We are currently working with our partners on a public roadmap to provide more transparency about the future of Horizon Journey. There are still improvements to make, systems to expand, and content to deliver. Some of the most requested features, including sandbox mode, will be included in that roadmap. Terraforming remains part of our long-term vision for the project, and we will approach it step by step. Our goal is to move forward, update by update, until the experience fully matches what we set out to build.

If you encounter issues or want to share feedback, you can reach us on Discord:

https://discord.gg/wPWSKbE9zu

Thank you for continuing to support the project.

Source

Steam News / 20 February 2026

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